Zombies are the basic enemy that is found in all areas of Death Road to Canada, including Always be Looting areas, Sieges and (rarely) Trader Camps. Zombies vary in appearance, shape, and size. A zombie's health can vary, sometimes making them hard to kill.
There are two stats that affect zombies: aggression and density. Higher levels of aggression make it more likely for zombies to notice and attack the player, while higher density will cause more zombies to spawn. The aggression and density of an area is determined by the Zombie Forecast.
Zombies will usually wander aimlessly around the area until they notice the player. This can be caused by the player coming too close to the zombie, attacking it or producing loud noises (such as gunshots from Ranged Weapons). Upon noticing a player, the zombie will start chasing them; if they come too close to a character, the zombie will extend their arms and attempt to grab them.
When grabbed by a zombie, the player's character will show red question marks and exclamation points above their head, and their movement speed is drastically reduced. After being grabbed enough time, the character will start to take damage.
When attacked with a weapon that has high Knockback, a zombie can occasionally fall down and temporarily stay on the ground. While the zombie is down, they are unable to attack, and take more damage. The zombie will get up after a certain amount of time and will continue to chase the player.
While the zombie is chasing the player, if the player is to enter a room, the zombie will go through the doorway. If the player closes the door, then the zombie will proceed to pound on the door until it breaks.
If a character is bit by a zombie, there is a chance they will start bleeding. Zombies are able to chase the blood trail, even if the character is out of sight.
If a character is killed, zombies will be attracted to their corpse, and will often swarm around it and eat it. After taking enough damage, the corpse will become a skeleton, and zombies will no longer be attracted to it.