Fandom

Death Road to Canada Wiki

Weapons

443pages on
this wiki
Add New Page
Comments15 Share

Weapons are the party's main means of zombie-slaying in Death Road to Canada.

Below is a compilation of weaponry that can be found within the game. Each weapon has a number of stats associated with it. For more information see the Weapon Stats page.

They can be separated into three categories: Melee Weapons, Firearms, and Throwables.

Melee Weapons Edit

Melee weapons are used to attack Zombies at close range. Swinging a Melee weapon will drain a character's fatigue and eventually tire them out if swung repeatedly. Higher Strength and Fitness will reduce the cooldown on weapons allowing them to be swung more reliably. Some weapons have a chance to break when they hit a target.

Name Power Cooldown (sec) Knockback Extra Hits (% Chance) Break Scale
#1 Foam Hand 0 .65 3 - -
2x4 1.2 1 1.5 1 (100%) 5%
Aluminium Bat 1 0.75 2 - -
Ballpeen Hammer 1 0.7 1 - -
Baseball Bat 1 0.75 2 - 2%
Bardiche 3.5 2.3 - 3 (100%) -
Beach Umbrella 0.75 0.9 2 2 (100%) 2%
Big Log 3 3 4 5 (100%) -
Bomb Skull - - - - -
Branch 0.5 0.5 0.5 - 5%
Broom 0.2 0.6 1 2 (100%) 2%
Cane 1 0.85 1 - 2%
Cardboard Tube 0 0.5 8 5 (100%) 5%
Chainsaw 0.5 1.25 1 - 10% (w/o fuel)
Claymore 3.5 1.6 3 3 (100%) -
Crowbar 1.5 1.1 2 - -
Cricket Bat 1.1 0.7 2.2 - 1%
Devil's Fork 2 0.75 1 2 (50%) -
Electric Guitar 1.5 0.86 1.5 - -
Femur 0.75 0.5 1 - 5%
Fire Axe 2 1.2 2 1 (50%) -
Fire Poker 0.6 0.6 1 - -
Fishing Pole 0.5 0.5 1 - 10%
Flashlight 0.7 0.5 0.25 - 2%
Frying Pan 1 0.9 1 - -
Gauntlet 1 0.8 2 - -
Gladius 2.5 0.8 - 1 (50%)
Golf Club 0.5 0.55 2 - 2%
The Grim Reaper 2.5 1.4 0.5 4 (100%) -
Claw Hammer 1 0.7 1 - -
Hatchet 1.25 0.75 1 (10%) -
Hockey Stick 0.75 0.65 2 - 2%
Homemade Spear 1.5 0.7 (causes half fatigue) 0.5 1 (10%) -
Ice Pick 0.7 0 0 - 2%
Kitchen Knife 0.75 0 0.25 - 1%
Knight Sword 2.5 1.3 1.5 1 (100%) -
Knitting Needle 0.5 0 0 - 5%
Log 2 2 3 3 (100%) -
Meat Cleaver 1 0 0.25 1 (100%) 0.25%
Medieval Axe 3 1.75 2 2 (100%) -
Mega Maul 2.2 1.4 3.5 2 (80%)
Metal Pipe 2 1.35 2 - -
Modern Spear 1.5 0.7 (causes half fatigue) 0.5 1 (10%) -
Morning Star 2.5 1.5 3 4 (50%) -
Mop 0.6 0.8 1.5 1 (100%) 2%
Nail Board 1.3 1.5 3 2 (100%) 5%
Nightstick 0.8 0.65 1.5 - -
Oar 0.9 0.5 1 - 3%
Otaku Katana 2 0.6 0.25 2 (60%) 5%
Parking Meter 2 1.55 2 4 (30%) -
Piece of Wood 0.75 0.5 1 - 10%
Pitchfork 1.5 1.2 1 2 (100%) 0.1%
Pool Cue 0.5 0.5 0 - 2.5%
Pool Noodle 0 0.8 0.5 - -
Poolcue Spear 1 0.6 - 1 (30%) 2.5%
Punchquest Gauntlet 1 0.6 2 - -
Purse 0.5 0.75 1.5 - -
Re-bar 0.5 0.5 1 - -
Rubber Mallet 0.5 0.75 1.5 - -
Rusty Machete 1.5 0.86 1 1 (20%) 0.5%
Scalpel 0.7 0 0 - 2%
Scissors 0.7 0 0.1 - 2%
Screwdriver 0.7 0 0.1 - -
Scythe 1.7 1.4 0.5 - -
Shiv 0.5 0.5 0 - 3%
Shovel 1.5 1.3 2 2 (50%) -
Sickle 1 0.75 0.25 1 (25%) -
Skull Hammer 3.5 1.4 3.5 2 (100%) -
Sledgehammer 1.5 1.2 3 1 (60%) -
Spatula 0 0 0.1 - 25%

(0% vs. zombies)

Sports Horn - - - - -
Stick Boot 0.6 1.2 3 1 (60%) 1%
Sturdy Machete 2 0.86 1 1 (20%) -
Strong Katana 2 0.8 0.25 2 (60%) -
Tactical Spear 1.5 0.7 (causes half fatigue) 0.5 1 (10%) -
Tennis Racket 0.6 0.5 0.75 - 3%
Tire Iron 0.8 0.6 1 - -
Toy Hammer 0 0.9 5 - -
Umbrella 0.5 0.7 1.5 1 (20%) 2%
Witch's Broom 0.5 0.6 1.5 - -
Wrench 1.3 1 1 - -
Xtreme Hockey Stick 1 0.65 4 1 (30%) -
Zweihander 3.5 1.5 3 3 (100%) -

Ranged Weapons Edit

Ranged Weapons allow characters to dispatch Zombies from a greater distance. They require various different types of Ammunition in order to fire. When a firearm runs out of ammo it can be swung like a melee weapon. All firearms have a melee power value of 0.4 making them very ineffective melee weapons. Some firearms can break if used in melee.

Name Power Cooldown (sec) Knockback (per bullet) Penetrate Chance Ammunition Type
Air Horn 0 0.5 3 n/a n/a
AK47 2.5 0.2 2 10% Rifle Rounds
Automatic Shotgun 0.5 x 5 0.4 1.5 10% Shotgun Shells
Big Dawg 0.7 x 7 1.4 4 10% Shotgun Shells
Blowtorch 0.4 (per tick) 0.55 0.25 n/a Gasoline
Cowboy Rifle 3 1 1.5 20% Rifle Rounds
Dolt 45 2.5 1 0.5 15% Pistol Bullets
Flamethrower 0.5 (per tick) 0.05 0 n/a Gasoline
Hunting Rifle 4 1.3 2 30% Rifle Rounds
Metal Boomerang 0.5 0.5 3 n/a n/a
Minigun 2.5 0.1 2 20% Rifle Rounds
Ouchie Spray -1 n/a n/a n/a n/a
Pistol 1.5 0.5 1 10% Pistol Bullets
Shotgun 0.5 x 5 1 1.5 10% Shotgun Shells
Slug Shotgun 5 1.5 3 30% Shotgun Shells
Snubnose Revolver 2 0.7 1.5 10% Pistol Bullets
Uzi 1.2 0.125 1.5 10% Pistol Bullets
Windstar 1 1 3 n/a n/a
Wooden Boomerang 0.5 0.5 3 n/a n/a

Throwables Edit

Throwables are consumable weapons that can be used to potentially kill large groups of Zombies at once, with some exceptions. Explosions caused by throwables can inflict damage on allied party members and NPCs. Explosives deal more damage the closer the victim to the explosive.

Name Explosive Max Stacks
Bottle No 6
Grenade Yes 6
L*nk Bomb Yes 3
Molotov No 5
Pipebomb Yes 6
Shuriken No 12
Smoke Bomb No 5

Unarmed Attacks Edit

Unarmed attacks are not weapons in the conventional sense but function the same mechanically. Each character will default to an unarmed attack when they are not wielding any other kind of weapon. The unarmed attack they default to varies based on Characters and Perks, etc. Naturally, unarmed attacks can not break and have no cooldown.

Name Power Knockback Extra Hits (% Chance)
Boxing 1 0.5 -
Claw 1 0 -
Fierce Claw 1.5 1.5 1 (100%)
Karate 1 1 1 (100%)
Kung Fu 1 1 -
Punch 0 0 -
Sumo 0.75 2 2 (50%)

Special Weapons Edit

Special weapons are weapons that can only be found on Rare Characters. Special weapons are not dropped on death and can't be wielded by other party members. Special Weapons cannot break.

Name Power Cooldown (sec) Knockback Extra Hits (% Chance) Used by
Boxing Glove 0.75 0.5 1.5 - Contender
Debutante Umbrella 0.8 0.7 1.5 1 (100%) Debutante
Kunai (thrown) 1 0.5 0.25 3 (60%) Ninja
M*ster Sword 1.5 0.5 1 1 (100%) L*nk
Lovely Wand 0.5 0.5 1.5 - Anime Girl
Mason's Chainsaw 0.5 0 1 - Mason
Mason's Machete 2 0.86 0.35 3 (30%) Mason
Mega Frying Pan 1.5 0.9 2 1 (50%) Maria
Mjollin'er 3 1 3 3 (10%) Valkyrie
Mountie Hockey Stick 1 0.65 8 4 (70%) Mounties
Rambeux Knife 1.2 0 0.25 1 (100%) Rambeaux
Rapier 1.6 0.15 0 - Fencer
Ray Gun (ranged) 2 0.7 0.5 50% (Penetration Chance) Alien
Ridiculous Fishing Pole 0.8 0.5 1 - Billy
Ridiculous Pistol (ranged) 1 0.55 0.5 10% (Penetration Chance) Billy
Take This 0.75 0.5 1 - L*nk
Ultra Mop 1.2 0.8 1.5 1 (100%) Cleaning Lady
Vlambeer Shotgun 0.5 x 6 0.35 1 10% (Penetration Chance) Billy
White Sword 1 0.5 2 - L*nk

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.