Weapon Stats are used to determine the behaviour of Weapons.

The main stats of note are:


Damage is calculated as a random number between 1 and 5, scaled by the weapon's power value.


Number of seconds it takes to wind back for another attack after the attacking animation has played. With Ranged weapons this is the amount of seconds required before the weapon can be fired again.

Higher Fitness and Strength levels will reduce the cooldown time for melee weapons.


Knockback impulse scale or how effective the weapon is at knocking zombies over and how far they go.

Extra Hits

Number of additional zombies that can be hit per swing (e.g. a value of 2 means the weapon can hit 3 zombies per swing).

Break Scale

Percentage chance that weapon will break upon contact with enemy or surface.

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.