Weapon Stats are used to determine the behaviour of Weapons.
The main stats of note are:
Damage is calculated as a random number between 1 and 5, scaled by the weapon's power value.
Number of seconds it takes to wind back for another attack after the attacking animation has played. With Ranged weapons this is the amount of seconds required before the weapon can be fired again.
Knockback impulse scale or how effective the weapon is at knocking zombies over and how far they go.
Number of additional zombies that can be hit per swing (e.g. a value of 2 means the weapon can hit 3 zombies per swing).
Percentage chance that weapon will break upon contact with enemy or surface.