Town of Traps is a common Driving Event in Death Road to Canada.
Event Text[]
The group finds a street in a town that has traps all over it. Pits with blankets over the top. Snares everywhere. Spikes on barrels. A door with an obvious guillotine over it. And these are just the visible ones.
If alone: Scouting this area for loot could be very dangerous, especially since [Character] is alone!
If not alone: Send a scout to explore for loot?
- [Character]
- Drive away!
Results[]
Send [Character] to loot[]
[Character] starts scavenging through the town, avoiding traps to the best of their ability.
Character is Paranoid (high Wits, low Attitude)[]
They are extremely paranoid about every step and action. It's slow going, many traps go off. [Character] is ready for every one of them, and avoids injury.
- [Character] Wits and Attitude revealed
- [Character] +1 Mechanical
- +7-10 food
- +20-35 pistol ammo
- (70% chance) +3-7 medical supplies
- (70% chance) +13-25 rifle ammo
- (50% chance) +30-60 gas
- (50% chance) +12-26 shotgun ammo
Character is Oblivious (low Wits, high Attitude)[]
They blunder right through. Most of the traps hit them. [Character] somehow survives this long process!
- [Character] Wits and Attitude revealed
- [Character] -2 Health (non-lethal)
- [Character] -2 Morale
Seeing so many traps in action was educational!
- [Party] +1 Mechanical
- +7-10 food
- +20-35 pistol ammo
- (70% chance) +3-7 medical supplies
- (70% chance) +13-25 rifle ammo
- (50% chance) +30-60 gas
- (50% chance) +12-26 shotgun ammo
Character has high Wits or passes Wits roll[]
They are careful about where they're going. Many traps are spotted and set off safely. [Character] avoids injury!
- [Character] Wits revealed
- [Character] +1 Mechanical
- +7-10 food
- +20-35 pistol ammo
- (70% chance) +3-7 medical supplies
- (70% chance) +13-25 rifle ammo
- (50% chance) +30-60 gas
- (50% chance) +12-26 shotgun ammo
Character has high Mechanical or passes Mechanical roll[]
They use their experience with mechanical stuff to reason out where they would put traps if they were some kind of nut. [Character] avoids or disarms many traps this way!
- [Character] Mechanical revealed
- [Character] +1 Mechanical
- +7-10 food
- +20-35 pistol ammo
- (70% chance) +3-7 medical supplies
- (70% chance) +13-25 rifle ammo
- (50% chance) +30-60 gas
- (50% chance) +12-26 shotgun ammo
Character doesn't meet any of the above criteria[]
Their ability at avoiding traps isn't that great. [Character] gets shredded bad!
- [Character] Wits and Mechanical revealed
- [Character] -2 Health (lethal)
Drive away[]
- Event ends, nothing happens