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Town of Traps is a Driving Event in Death Road to Canada.

Event Text

The group finds a street in a town that has traps all over it. Pits with blankets over the top. Snares everywhere. Spikes on barrels. A door with an obvious guillotine over it. And these are just the visible ones.

Send a scout to explore for loot?

  • [Character]
  • Drive away!

Results

Send [Character] to loot

Failure (low mechanical)

[Character] starts scavenging through the town, avoiding traps to the best of their ability.

Their ability at avoiding traps isn't that great. [Character] gets shredded bad!

  • [Character] -2 Health

Seeing so many traps in action was educational!

  • [Everyone else] +1 mechanical

Failure (low wits)

[Character] starts scavenging through the town, avoiding traps to the best of their ability.

They blunder right through. Most of the traps hit them. [Character] somehow survives this long process!

  • [Character] -1 Health
  • [Character] -1 Morale

Success (high mechanical/wits)

[Character] starts scavenging through the town, avoiding traps to the best of their ability.

They are careful about where they're going. Many traps are spotted and set off safely. [Character] avoids injury!

  • [Character] +1 mechanical
  • + Various amounts of food and ammo

Success (Paranoid Trait)

[Character] starts scavenging through the town, avoiding traps to the best of their ability.

They are extremely paranoid about every step and action. It's slow going many traps go off. [Character] is ready for every one of them, and avoids injury.

  • No penalty
  • +1 mechanical
  • + Various amounts of food and ammo

Drive away

  • no penalty