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Town of Traps is a common Driving Event in Death Road to Canada.

Event Text[]

The group finds a street in a town that has traps all over it. Pits with blankets over the top. Snares everywhere. Spikes on barrels. A door with an obvious guillotine over it. And these are just the visible ones.

If alone: Scouting this area for loot could be very dangerous, especially since [Character] is alone!
If not alone: Send a scout to explore for loot?

  • [Character]
  • Drive away!

Results[]

Send [Character] to loot[]

[Character] starts scavenging through the town, avoiding traps to the best of their ability.

Character is Paranoid (high Wits, low Attitude)[]

TR1
TR2

They are extremely paranoid about every step and action. It's slow going, many traps go off. [Character] is ready for every one of them, and avoids injury.

Character is Oblivious (low Wits, high Attitude)[]

They blunder right through. Most of the traps hit them. [Character] somehow survives this long process!

  • [Character] Wits and Attitude revealed
  • [Character] -2 Health (non-lethal)
  • [Character] -2 Morale

Seeing so many traps in action was educational!

  • [Party] +1 Mechanical
  • +7-10 food
  • +20-35 pistol ammo
  • (70% chance) +3-7 medical supplies
  • (70% chance) +13-25 rifle ammo
  • (50% chance) +30-60 gas
  • (50% chance) +12-26 shotgun ammo

Character has high Wits or passes Wits roll[]

They are careful about where they're going. Many traps are spotted and set off safely. [Character] avoids injury!

  • [Character] Wits revealed
  • [Character] +1 Mechanical
  • +7-10 food
  • +20-35 pistol ammo
  • (70% chance) +3-7 medical supplies
  • (70% chance) +13-25 rifle ammo
  • (50% chance) +30-60 gas
  • (50% chance) +12-26 shotgun ammo

Character has high Mechanical or passes Mechanical roll[]

They use their experience with mechanical stuff to reason out where they would put traps if they were some kind of nut. [Character] avoids or disarms many traps this way!

  • [Character] Mechanical revealed
  • [Character] +1 Mechanical
  • +7-10 food
  • +20-35 pistol ammo
  • (70% chance) +3-7 medical supplies
  • (70% chance) +13-25 rifle ammo
  • (50% chance) +30-60 gas
  • (50% chance) +12-26 shotgun ammo

Character doesn't meet any of the above criteria[]

Their ability at avoiding traps isn't that great. [Character] gets shredded bad!

  • [Character] Wits and Mechanical revealed
  • [Character] -2 Health (lethal)

Drive away[]

  • Event ends, nothing happens
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