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Ranged Weapons are a type of Weapon that allow characters to dispatch zombies from a distance. Most of them require various different types of Ammunition in order to fire.

Firearms

Gif

Source: Malvi

Most of the ranged weapons in the game are types of firearms. They consume ammunition, and make a lot of noise when used, attracting zombies in the area. However, they are generally more powerful and have higher rates of fire than non-firearms.

When a firearm runs out of ammo, it can be swung like a melee weapon, though all firearms have a melee power value of 0.4, making them very ineffective in melee combat.

The effectiveness of firearms is modified by the Shooting stat. Characters with higher stats shoot more accurately and have a better chance of shooting bullets that pierce through multuple targets, while characters with lower stats shoot more erratically. 

Firearms are generally divided into four categories based on the following characteristics: 

  • Pistols - bullets, quick cooldown, low penetration chance, inexpensive 
  • Rifles - rounds, high power and penetration chance, melee penalties 
  • Shotguns - shells, multiple bullets per fire, low damage 
  • Lasers - internal charge ammo, very high penetration chance
AK47
Weapon Locations
AK47
Concrete Bunker
26 - WEAPON_AK47
Stats Trading
Power 2.5 Vendors Army Surplus Fortress (25 food), Rifle Collector (25 food)
Cooldown 0.2 seconds Sell Price 6 food (8 food with Top Seller perk)
Knockback 1 Additional Notes
Penetrate 50%
Also known as Automatic Rifle.
Ammunition Rounds (max 150)
Demonstration Video
Death road to Canada Item Guide- AK 47

Death road to Canada Item Guide- AK 47

Automatic Shotgun
Weapon Locations
AutomaticShotgun
19 - WEAPON_AUTOSHOT
Stats Trading
Power 0.5 per bullet (x5) Vendors Firearm Salesman (25 food), Shotgun Peddler (30 food)
Cooldown 0.4 seconds Sell Price 7 food (10 food with Top Seller perk)
Knockback 1.5 Additional Notes
Penetrate 10%
Also know as Autoshotty. Can be obtained from Three Graves event.
Ammunition Shells (max 80)
Demonstration Video
Death road to Canada Item Guide- Autoshotgun

Death road to Canada Item Guide- Autoshotgun

Big Dawg
Weapon Locations
BigDawg
?
21 - WEAPON_DAWG
Stats Trading
Power 0.7 per bullet (x7) Vendors Shotgun Peddler (40 food)
Cooldown 1.4 seconds Sell Price 10 food (14 food with Top Seller perk)
Knockback 1 Additional Notes
Penetrate 10%
N/A
Ammunition Shells (max 40)
Demonstration Video
Death road to Canada Item Guide- BIG DAWG!

Death road to Canada Item Guide- BIG DAWG!

Cowboy Rifle
Weapon Locations
CowboyRifle
Gun Shop, House
23 - WEAPON_RIFLE
Stats Trading
Power 3 Vendors Firearm Salesman (5 food), Rifle Collector (10 food)
Cooldown 1 second Sell Price 1 food (2 food with Top Seller perk)
Knockback 1.5 Additional Notes
Penetrate 20%
Survivors with the Gun Collector perk start with this weapon. Has a 2% chance of breaking in melee combat. Can be obtained from Bandit Raid Defense and A Strange Vending Machine events.
Ammunition Rounds (max 50)
Demonstration Video
Death road to Canada Item Guide Cowboy Rifle

Death road to Canada Item Guide Cowboy Rifle

Ded9
Weapon Locations
Ded9
None
148 - WEAPON_RED9
Stats Trading
Power 2.5 Vendors H*NK (10 food)
Cooldown 0.5 seconds Sell Price 3 food (4 food with Top Seller perk)
Knockback 1 Additional Notes
Penetrate 10%
N/A
Ammunition Bullets (max 80)
Dolt .45
Weapon Locations
Dolt45
22 - WEAPON_DOLT
Stats Trading
Power 2.5 Vendors Firearm Salesman (5 food)
Cooldown 1 second Sell Price 1 food (2 food with Top Seller perk)
Knockback 0.5 Additional Notes
Penetrate 15%
Also known as Magnum. Gordo and Rck Grmes start with this weapon. Can be obtained from A Strange Vending Machine and Three Graves events.
Ammunition Bullets (max 60)
Demonstration Video
Death road to Canada Item Guide- Dolt 45

Death road to Canada Item Guide- Dolt 45

Double Barrel Shotgun
Weapon Locations
DoubleBarrelShotgun
None
196 - WEAPON_DSHOTGUN
Stats Trading
Power 0.6 per bullet (x8) Vendors Fire Sale Trader (6 food)
Cooldown 0.6 seconds Sell Price 3 food (4 food with Top Seller perk)
Knockback 2.3 Additional Notes
Penetrate 10%
Can be obtained from Hand Upgrade event. Consumes two ammunition per use.
Ammunition Shells (max 60)
Hunting Rifle
Weapon Locations
HuntingRifle
17 - WEAPON_HUNTING
Stats Trading
Power 4 Vendors Rifle Collector (15 food)
Cooldown 1.3 seconds Sell Price 3 food (4 food with Top Seller perk)
Knockback 2 Additional Notes
Penetrate 30%
Survivors with the Trademark Weapon (Calm Under Fire) perk start with this weapon. Can be obtained from Three Graves event.
Ammunition Rounds (max 50)
Demonstration Video
Death road to Canada Item Guide- Hunting Rifle

Death road to Canada Item Guide- Hunting Rifle

Mazer Pistol
Weapon Locations
MazerPistol
None
156 - WEAPON_MAZER
Stats Trading
Power 2 Vendors Mad Scientist (12 food)
Cooldown 0.7 seconds Sell Price Cannot be sold
Knockback 1.5 Additional Notes
Penetrate 50%
Comes preloaded with 200 charges that cannot be refilled.
Ammunition Charge (max 200)
Minigun
Weapon Locations
Minigun
69 - WEAPON_MINIGUN
Stats Trading
Power 2.5 Vendors Army Surplus Fortress (75 food), Rifle Collector (65 food)
Cooldown 0.1 seconds Sell Price 16 food
Knockback 2 Additional Notes
Penetrate 20%
Rambeux starts with this weapon.
Ammunition Rounds (max 400)
Demonstration Video
Death road to Canada Item Guide- Minigun

Death road to Canada Item Guide- Minigun

Pirate Cannon
Weapon Locations
PirateCannon
190 - WEAPON_CANNON
Stats Trading
Power 2 Vendors Pirate Captain (5 food)
Cooldown 1 second Sell Price Cannot be sold
Knockback n/a Additional Notes
Penetrate 100%
Comes preloaded with 50 charges that cannot be refilled.
Ammunition Shots (max 50)
Demonstration Video
Death road to Canada Item Guide- Pirate's Set

Death road to Canada Item Guide- Pirate's Set

Pistol
Weapon Locations
Pistol
16 - WEAPON_PISTOL
Stats Trading
Power 1 Vendors Firearm Salesman (1 food)
Cooldown 0.3 seconds Sell Price Cannot be sold
Knockback 1.5 Additional Notes
Penetrate 10%
Survivors with the Gun Collector perk start with this weapon.
Ammunition Bullets (max 90)
Demonstration Video
Death road to Canada Item Guide Pistol

Death road to Canada Item Guide Pistol

Quiet Shotgun
Weapon Locations
QuietShotgun
None
188 - WEAPON_SILENTSHOTGUN
Stats Trading
Power 0.4 per bullet (x5) Vendors Silent But Deadly (30 food)
Cooldown 0.7 seconds Sell Price 7 food (10 food with Top Seller perk)
Knockback 1.5 Additional Notes
Penetrate 10%
Attracts zombies less frequently than other firearms.
Ammunition Shells (max 40)
Demonstration Video
Death road to Canada Item Guide Silenced Weapons

Death road to Canada Item Guide Silenced Weapons

Ray Gun
Weapon Locations
RayGun
101 - WEAPON_RAYGUN
Stats Trading
Power 2 Vendors None
Cooldown 0.7 seconds Sell Price 15 food (20 food with Top Seller perk)
Knockback 1.5 Additional Notes
Penetrate 50%
Comes preloaded with 200 charges that cannot be refilled. Dropped by Alien on death in the UFO Landing Site.
Ammunition Charge (max 200)
Shotgun
Weapon Locations
Shotgun
Gun Shop, House
18 - WEAPON_SHOTGUN
Stats Trading
Power 0.5 per bullet (x5) Vendors Firearm Salesman (5 food), Shotgun Peddler (10 food)
Cooldown 1 second Sell Price 1 food (2 food with Top Seller perk)
Knockback 1 Additional Notes
Penetrate 10%
Survivors with the Gun Collector perk, Gordo, and Hermit start with this weapon. Can be obtained from A Strange Vending Machine event.
Ammunition Shells (max 40)
Demonstration Video
Death road to Canada Item Guide Shotgun

Death road to Canada Item Guide Shotgun

Silenced Pistol
Weapon Locations
SilencedPistol
None
186 - WEAPON_SILENTPISTOL
Stats Trading
Power 1.2 Vendors Silent But Deadly (3 food)
Cooldown 0.5 seconds Sell Price 1 food (2 food with Top Seller perk)
Knockback 1 Additional Notes
Penetrate 10%
Attracts zombies less frequently than other firearms.
Ammunition Bullets (max 90)
Demonstration Video
Death road to Canada Item Guide Silenced Weapons

Death road to Canada Item Guide Silenced Weapons

Slug Shotgun
Weapon Locations
SlugShotgun
?
20 - WEAPON_SLUG
Stats Trading
Power 5 Vendors Shotgun Peddler (25 food)
Cooldown 0.75 seconds Sell Price 6 food (8 food with Top Seller perk)
Knockback 3 Additional Notes
Penetrate 30%
N/A
Ammunition Shells (max 40)
Demonstration Video
Death road to Canada Item Guide- Slug Shotgun

Death road to Canada Item Guide- Slug Shotgun

Sniper Rifle
Weapon Locations
SniperRifle
None
187 - WEAPON_SILENTRIFLE
Stats Trading
Power 3.5 Vendors Silent But Deadly (25 food)
Cooldown 1.3 seconds Sell Price 6 food (8 food with Top Seller perk)
Knockback 2 Additional Notes
Penetrate 40%
Attracts zombies less frequently than other firearms.
Ammunition Rounds (max 50)
Demonstration Video
Death road to Canada Item Guide Silenced Weapons

Death road to Canada Item Guide Silenced Weapons

Snubnose Revolver
Weapon Locations
SnubnoseRevolver
24 - WEAPON_SNUBNOSE
Stats Trading
Power 2 Vendors None
Cooldown 0.7 seconds Sell Price 1 food (2 food with Top Seller perk)
Knockback 1.5 Additional Notes
Penetrate 10%
N/A
Ammunition Bullets (max 60)
Demonstration Video
Death road to Canada Item Guide- Snubnose

Death road to Canada Item Guide- Snubnose

Uzi
Weapon Locations
Uzi
Gun Shop
25 - WEAPON_UZI
Stats Trading
Power 1.2 Vendors Army Surplus Fortress (25 food), Firearm Salesman (12 food), Fire Sale Trader (10 food)
Cooldown 0.125 seconds Sell Price 4 food (6 food with Top Seller perk)
Knockback 1.5 Additional Notes
Penetrate 10%
Witch starts with this weapon.
Ammunition Bullets (max 160)
Demonstration Video
Death road to Canada Item Guide Uzi

Death road to Canada Item Guide Uzi

Turrets

Turrets are rare, deployable, stationary ranged weapons that operate by rapidly firing at nearby zombies using a limited stockpile of ammunition. Only two types of turrets are available and both are sold by the Turret Nerd. Both can effectively subdue a large number of zombies in a short time, making them ideal for desperate situations.

Players are advised against allowing an AI-controlled survivor to carry a turret as they may deploy it on their own, potentially wasting it in a situation that does not warrant the urgent help a turret can provide.

Green Turret
Weapon Locations
GreenTurret
185 - WEAPON_TURRETGREEN
Stats Trading
Power 1.2 Vendors Turret Nerd (6 food)
Cooldown 0.125 seconds Sell Price Cannot be sold
Knockback 1.5 Additional Notes
Penetrate 10%
Can only be deployed once. Functions as an Uzi.
Ammunition Charge (max 160)
Demonstration Video
Death road to Canada Item Guide Nerd's Turrets

Death road to Canada Item Guide Nerd's Turrets

Red Turret
Weapon Locations
RedTurret
184 - WEAPON_TURRETRED
Stats Trading
Power 2.5 Vendors Turret Nerd (12 food)
Cooldown 0.1 seconds Sell Price Cannot be sold
Knockback 2 Additional Notes
Penetrate 20%
Can only be deployed once. Functions as a Minigun.
Ammunition Charge (max 400)
Demonstration Video
Death road to Canada Item Guide Nerd's Turrets

Death road to Canada Item Guide Nerd's Turrets

Archery

The bow is a ranged weapon that uses its own charges, arrows, to produce damaging projectiles. Unlike most ranged weapons, the bow benefits from a higher fitness stat as drawing the bowstring tires out the user. Most bows are found with roughly between 25-35 arrows which cannot be refilled by regular means. Cupid has access to a uniquely-designed bow.

Characters with the Bow and Arrows perk start with a bow that cannot be dropped and holds up to 30 arrows. This particular perk allows the user to create charges for their bow between looting missions.

Bow
Weapon Locations
Bow
199 - WEAPON_BOW
Stats Trading
Power 0.5 - 2 Vendors Fire Sale Trader (6 food)
Cooldown 0.5 seconds Sell Price Cannot be sold
Knockback 0 Additional Notes
Penetrate 0 - 100%
Silent; does not alert zombies. Survivors with the Bow and Arrows perk start with this weapon.
Ammunition Arrows (max 50)
Demonstration Video
Death Road to Canada Item Guide Bow & Arrow

Death Road to Canada Item Guide Bow & Arrow