Pets are a type of Character that can be encountered and recruited in Death Road to Canada. Pets are similar to normal characters in a few ways. They have their own set of stat values, including in combat and personality stats. Pets don't usually talk but are somewhat comically capable of replying to other survivors under certain circumstances while on the road.
Unlike humans, pets will always begin with 2 Vitality, 4 Dexterity, and a single inventory slot. This means they are much speedier but take one less hit than usual. Pets have their own unique unarmed attack which inflicts decent damage. Pets only consume one food per day instead of two.
Pets have their own unique Despair Events. Most times this involves hurting or outright killing other party members.
Dogs have been included in the game since its release. They can be found at Pet Stores or randomly on the road. Characters with the Friend of Dog perk increase the chance of meeting a dog, and can also befriend feral dogs.
Their special ability allows them to 'bark' which annoys nearby Zombies and causes them to chase after you much like honking a car horn, or firing a gun. Dogs get a special unarmed attack called Claw which is stronger than a standard unarmed attack.
Multiple different breeds of dog are available within the game but are purely cosmetic and do not impact stats in any way.
If a Dog is the only survivor left in a party they will become a 'Super Dog' and continue to Canada on their own. Super dogs can use weapons, and receive a number of other benefits.
As of the August 5th DUODENUM update, Puppies can now be found as rare recruit-able party members in Trading Camps. Unlike Dogs they have a 'Weak Claw' attack which is predictably weaker than the standard 'Claw' attack. They also can not continue the journey to Canada if the rest of the party dies.
Cats were added to the game in a patch towards the end of 2016. Like dogs, they have a variety of different breeds and coloration which do not impact stats. They have an unarmed attack unique to them called Fierce Claws. This is stronger than the standard claw move that dogs get.
Unlike dogs however, cats do not get a special ability. Additionally when a cat is the only survivor left in a party they will not continue the trip to Canada and instead wander off.
Cats are generally more dangerous. If a Despair Event happens as the result of a Cat's Morale dropping too low, they are guaranteed to kill or deal damage to another party member.
As of the August 5th DUODENUM update, Kittens can now be found as rare recruit-able party members in Trading Camps. Unlike Cats, they only have a 'Claw' attack instead of 'Fierce Claw'. Like Cats, they can not drive the car if the rest of the party dies.
Goats can occasionally be found at Trader Camps. They can be recruited to join the party, but may hurt the person trying to recruit them if their Composure is too low.
Goats have a unique Goat Butt attack, which is stronger than both the Claws and Fierce Claws attacks (used by dogs and cats, respectively). They will also bleat several different noises while attacking enemies, and have 3 Vitality instead of 2.
Like cats, if a Despair Event happens, the goat may do damage to another party member. They will not continue the trip to Canada if all other members of the party have died.
As of the August 5th DUODENUM update, Pigs are now recruit-able pets that can be found at Pig Farms. They function similarly to other pets and have a unique 'Pig Butt' attack.
Pigs have a permanent -2 to Dexterity, likely due to the nature of pigs being quite stout animals.
Pigs will not continue the trip to Canada if all other members of the party have died.
As of the August 5th DUODENUM update, chickens now make an appearance in the game. They can not be recruited as party members but can be summoned as temporary allies by throwing Eggs.
A Chicken can be rescued as part of a rare event at a Chicken Farm.