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Merciless Bandits is a common Walking Event that can be encountered if the party is without a Vehicle. This event occurs more frequently if the game is set to a harder Game Mode. The event features additional options for characters with certain Stat Combos.

The demands of the Bandits will vary depending on the difficulty of the current Game Mode.

Event Text Edit

Without a car, The group is easy prey for bandits. A group ambushes you and demands your supplies.

Normal: All food and gas, plus half of your ammo and medical supplies.

Deadlier+: All weapons, ammo, gas, supplies. Everything. This is exceptionally cruel, to a level most bandits won't stoop to. They know it's a death sentence.

  • Give their demands
  • Refuse and fight!
  • [Paranoid Character]: Drop X of loot and run
    • Normal: X = a quarter
    • Deadlier+: X = half
  • [Grating Character] says 'Cool It' as last words

Results Edit

Give in to bandit demands Edit

The group pays up.

Normal: Edit

They lose a chunk of their supplies. They are still alive, for the time being.

[Whole Party] -3 Morale
[Party] Lose all Food and Gas
[Party] Lose half of current Ammo and Medical supplies

Deadlier+: Edit

They lose their weapons and everything else they had. They are still alive, for the time being.

[Whole Party] -3 Morale
[Party] Lose all Food, Gas, Ammo, Medical supplies, and Weapons

-

Refuse and fight! Edit

The group knows that every single one of their supplies are essential for their chances of reaching Canada. So they fight.

Normal: Edit

[Whole Party] -1 Health (lethal)

Deadlier+: Edit

[Whole Party] -2 Health (lethal) 
(35% chance of only taking 1 damage instead)

-

[Paranoid Character]: Drop X of loot and run Edit

[Character] expected an ambush, so [he/she] thought of an escape plan earlier.
[He/She] quickly tosses [a quarter/half] of [his/her] supplies on the ground as a distraction, then RUNS AWAY! as a hail of bullets zing by.
The plan was really simple and far from perfect, but things could have gone a lot worse.

[Character] -1 Health (non-fatal)
[Character] Wits Revealed
[Character] Attitude Revealed

Normal: Edit

[Party] A quarter of current Food, Gas, Ammo, and Medical supplies lost

Deadlier+: Edit

[Party] Half of current Food, Gas, Ammo, and Medical supplies lost

-

[Irritating Character] says 'Cool It' as last words Edit

[Character] tells the merciless bandits to COOL IT.
This transforms them into murderous bandits. No miracle here was possible.

[Whole Party] -1 Health (non-fatal)
[Character] -2 Health (fatal)

*The health loss will happen in the order shown, meaning a character that says this will need 4 or more health to survive. It is possible however despite the option saying 'last words'.

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