FANDOM


Melee Weapons are a class of Weapon used to attack zombies at close range. Characters equipped with melee weapons are able to swing/jab them at zombies, dealing various amounts of damage. Swinging a melee weapon will drain a character's energy and eventually tire them out if swung repeatedly.

Each melee weapon has a number of stats, which can help determine its usefulness:

  • Power - determines how much damage is dealt with each swing. Weapons with higher power will kill zombies in fewer hits.
  • Cooldown - determines how quickly the weapon is able to be swung. Players using weapons with higher cooldown stats must wait longer in between blows.
  • Knockback - determines how well the weapon knocks over zombies. Zombies that have fallen over are temporarily disabled, and are much more vulnerable. The higher the knockback stat, the more easy it is for the weapon to knock a zombie over.
  • Extra Hits - determines how many zombies can be hit with a single blow of the weapon.
    • A weapon with an Extra Hits stat of 0 will only be able to hit one zombie with each blow; a weapon with a stat of 1 can hit two zombies at once; etc.
  • Break Scale - determines how easily the weapon breaks.
    • The Break Scale is determined using a percentage. If a weapon has a 5% break scale, then there is a 5% chance that it will break each time it is used.

The effectiveness of melee weapons is also modified by two character stats:

  • Strength - reduces the consumption of energy with each swing of a melee weapon, and reduces cooldown for swinging a melee weapon.
  • Fitness - increases the amount of energy a survivor has when using melee weapons, reduces their energy recovery time, and reduces the consumption of energy with each swing of a melee weapon.

List of Melee Weapons

2x4
Weapon Locations
2x4
102 - WEAPON_2X4
Stats Trading
Power 1.2 Vendors None
Cooldown 1 second Sell Price Cannot be sold
Knockback 1.5 Additional Notes
Extra Hits 1 (100%)
N/A
Break Scale 5%
Aluminum Bat
Weapon Locations
AluminumBat
34 - WEAPON_ALUMINUM
Stats Trading
Power 1 Vendors Fire Sale Trader (6 food)
Cooldown 0.8 seconds Sell Price 1 food (2 food with Top Seller perk)
Knockback 2 Additional Notes
Extra Hits 0
Survivors with the Trademark Weapon perk may start with this weapon.
Break Scale Unbreakable
Ballpeen Hammer
Weapon Locations
BallpeenHammer
110 - WEAPON_BALLPEEN
Stats Trading
Power 1 Vendors Blunt Master (3 food)
Cooldown 0.7 seconds Sell Price Cannot be sold
Knockback 1 Additional Notes
Extra Hits 0
N/A
Break Scale Unbreakable
Bardiche
Weapon Locations
Bardiche
None
145 - WEAPON_BARDICHE
Stats Trading
Power 3.5 Vendors Polearm Pal (25 Food)
Cooldown 2.3 seconds Sell Price 6 food (8 food with Top Seller perk)
Knockback 0 Additional Notes
Extra Hits 3 (100%)
N/A
Break Scale Unbreakable
Baseball Bat
Weapon Locations
BaseballBat
8 - WEAPON_BASEBALL
Stats Trading
Power 1 Vendors None
Cooldown 0.75 seconds Sell Price Cannot be sold
Knockback 2 Additional Notes
Extra Hits 0
Survivors with the Athletic perk may start with this weapon. Fairy Queen and Roller Derby Girl start with this weapon.
Break Scale 2%
Beach Umbrella
Weapon Locations
BeachUmbrella
44 - WEAPON_BEACH
Stats Trading
Power 0.75 Vendors None
Cooldown 0.9 seconds Sell Price Cannot be sold
Knockback 2 Additional Notes
Extra Hits 2 (100%)
Reduces morale loss during the Horrible Weather event.
Break Scale 2%
Big Log
Weapon Locations
BigLog
125 - WEAPON_BIGLOG
Stats Trading
Power 3 Vendors None
Cooldown 3 seconds Sell Price Cannot be sold
Knockback 4 Additional Notes
Extra Hits 5 (100%)
Also known as Big Frickin' Log.
Break Scale Unbreakable
Bonesaw
Weapon Locations
Bonesaw
Hospital Raid, Clinics
201 - WEAPON_BONESAW
Stats Trading
Power 2 Vendors None
Cooldown 1.2 seconds Sell Price Cannot be sold
Knockback 0.4 Additional Notes
Extra Hits 1 (100%)
N/A
Break Scale Unbreakable
Branch Trimmer
Weapon Locations
BranchTrimmer
179 - WEAPON_BRANCHTRIM
Stats Trading
Power 1.2 Vendors None
Cooldown 0.3 seconds Sell Price 1 food (2 food with Top Seller perk)
Knockback 1.3 Additional Notes
Extra Hits 2 (60%)
Can be obtained from Repair Shop Repair event.
Break Scale Unbreakable
Brass Knucks
Weapon Locations
BrassKnuckles
174 - WEAPON_KNUCKS
Stats Trading
Power 1 Vendors Shady Trainer (3 food)
Cooldown 0.6 Sell Price 1 food (2 food with Top Seller perk)
Knockback 1.5 Additional Notes
Extra Hits 0
N/A
Break Scale Unbreakable
Broom
Weapon Locations
Broom
Closets
94 - WEAPON_BROOM
Stats Trading
Power 0.2 Vendors None
Cooldown 0.6 seconds Sell Price Cannot be sold
Knockback 1 Additional Notes
Extra Hits 2 (100%)
Survivors may randomly start with this weapon.
Break Scale 2%
Cane
Weapon Locations
Cane
Hospital Raid, Clinics
27 - WEAPON_CANE
Stats Trading
Power 1 Vendors None
Cooldown 0.85 seconds Sell Price Cannot be sold
Knockback 1 Additional Notes
Extra Hits 0
Survivors may randomly start with this weapon.
Break Scale 2%
Cardboard Tube
Weapon Locations
CardboardTube
Factories
48 - WEAPON_CARDBOARD
Stats Trading
Power 0 Vendors None
Cooldown 0.5 seconds Sell Price Cannot be sold
Knockback 8 Additional Notes
Extra Hits 5 (100%)
Can be obtained from More Valuable Than Gold event. DSYP and Kepa start with this weapon.
Break Scale 5%
Cavalry Sabre
Weapon Locations
CavalrySabre
177 - WEAPON_CAVALRY
Stats Trading
Power 2 Vendors None
Cooldown 1.3 seconds Sell Price 8 food (11 food with Top Seller perk)
Knockback 1.5 Additional Notes
Extra Hits 2 (100%)
N/A
Break Scale Unbreakable
Claymore
Weapon Locations
Claymore
None
40 - WEAPON_CLAYMORE
Stats Trading
Power 3.5 Vendors Blade Master (35 food), Heavy Weapons Knight (30 food)
Cooldown 1.6 seconds Sell Price 8 food (11 food with Top Seller perk)
Knockback 3 Additional Notes
Extra Hits 3 (100%)
Also known as Mighty Claymore.
Break Scale 0%
Claw
Weapon Locations
Claw
None
1 - WEAPON_CLAW
Stats Trading
Power 1 Vendors None
Cooldown 0 seconds Sell Price Cannot be sold
Knockback 0 Additional Notes
Extra Hits 0
Dropped by Ammo Emporium Dog on death.
Break Scale Unbreakable
Cricket Bat
Weapon Locations
CricketBat
33 - WEAPON_CRICKET
Stats Trading
Power 1.1 Vendors None
Cooldown 0.7 seconds Sell Price Cannot be sold
Knockback 2.2 Additional Notes
Extra Hits 0
Survivors with the Athletic perk may start with this weapon.
Break Scale 1%
Crowbar
Weapon Locations
Crowbar
31 - WEAPON_CROWBAR
Stats Trading
Power 1.5 Vendors None
Cooldown 1.1 seconds Sell Price Cannot be sold
Knockback 2 Additional Notes
Extra Hits 0
Gordo and survivors with the Gungineer perk start with this weapon.
Break Scale Unbreakable
Dagger
Weapon Locations
Dagger
None
166 - WEAPON_DAGGER
Stats Trading
Power 1.5 Vendors Light Weapons Knight (5 food)
Cooldown 0.65 seconds Sell Price 2 food (3 food with Top Seller perk)
Knockback 0.25 Additional Notes
Extra Hits 1 (20%)
Light Weapons Knight will give the party a dagger for free with less than 3 food.
Break Scale Unbreakable
Devil's Fork
Weapon Locations
DevilsFork
None
93 - WEAPON_DEVILFORK
Stats Trading
Power 2 Vendors None
Cooldown 0.75 seconds Sell Price Cannot be sold
Knockback 1 Additional Notes
Extra Hits 2 (50%)
Can be obtained from The Unsummoned event. Permanently locked onto the possessed survivor.
Break Scale Unbreakable
Dragonslayer
Weapon Locations
Dragonslayer
176 - WEAPON_DRAGONSLAYER
Stats Trading
Power 4.5 Vendors None
Cooldown 1.7 seconds Sell Price 20 food
Knockback 5 Additional Notes
Extra Hits 3 (100%)
N/A
Break Scale Unbreakable
Electric Guitar
Weapon Locations
ElectricGuitar
99 - WEAPON_GUITAR
Stats Trading
Power 1.5 Vendors Axe Salesman (10 food)
Cooldown 0.86 seconds Sell Price 2 food (3 food with Top Seller perk)
Knockback 1.5 Additional Notes
Extra Hits 0
Survivors with the Trademark Weapon (Civilized) perk start with this weapon.
Break Scale Unbreakable
Femur
Weapon Locations
Femur
Various, Pet Store
35 - WEAPON_FEMUR
Stats Trading
Power 0.75 Vendors None
Cooldown 0.5 seconds Sell Price Cannot be sold
Knockback 1 Additional Notes
Extra Hits 0
Obtained by breaking a skeleton.
Break Scale 5%
Fire Axe
Weapon Locations
FireAxe
42 - WEAPON_FIRE
Stats Trading
Power 2 Vendors Axe Salesman (6 food)
Cooldown 1.2 seconds Sell Price 1 food (2 food with Top Seller perk)
Knockback 2 Additional Notes
Extra Hits 1 (50%)
Survivors with the Trademark Weapon (Fierce Tempered, Fireproof, Warrior) perk, Hermit, and Pyromaniac start with this weapon.
Break Scale Unbreakable
Fire Poker
Weapon Locations
FirePoker
120 - WEAPON_FIREPOKER
Stats Trading
Power 0.6 Vendors None
Cooldown 0.6 Sell Price 6 food (8 food with Top Seller perk)
Knockback 1 Additional Notes
Extra Hits 0
N/A
Break Scale Unbreakable
Firelunk Greatsword
Weapon Locations
FirelunkGreatsword
175 - WEAPON_FIRELINK
Stats Trading
Power 2.2 Vendors None
Cooldown 1.5 seconds Sell Price 15 food (20 food with Top Seller perk)
Knockback 3 Additional Notes
Extra Hits 3 (100%)
Ignites zombies.
Break Scale Unbreakable
Fishing Pole
Weapon Locations
FishingPole
97 - WEAPON_FISHING
Stats Trading
Power 0.5 Vendors None
Cooldown 0.5 seconds Sell Price Cannot be sold
Knockback 1 Additional Notes
Extra Hits 0
Can always be found in the Fishing Cabins. Can be obtained from Weapon Stealing Bandits event.
Break Scale 10%
Flashlight
Weapon Locations
Flashlight
None
103 - WEAPON_FLASHLIGHT
Stats Trading
Power 0.7 Vendors Handy Tools Salesman (1 food)
Cooldown 0.5 seconds Sell Price Cannot be sold
Knockback 1 Additional Notes
Extra Hits 0
Provides light in dark locations. Two flashlights are found in the party's inventory. Handy Tools Salesman will give the party a flashlight if they have no food.
Break Scale 10%
Foam Hand
Weapon Locations
FoamHand
137 - WEAPON_FOAMHAND
Stats Trading
Power 0 Vendors None
Cooldown 0.65 seconds Sell Price Cannot be sold
Knockback 3 Additional Notes
Extra Hits 0
Ultimate Sports Fan starts with this weapon.
Break Scale Unbreakable
Frying Pan
Weapon Locations
FryingPan
Kitchens, Restaurant
28 - WEAPON_FRYING
Stats Trading
Power 1 Vendors None
Cooldown 0.9 seconds Sell Price Cannot be sold
Knockback 1 Additional Notes
Extra Hits 0
Survivors may randomly start with this weapon.
Break Scale Unbreakable
Gauntlet
Weapon Locations
Gauntlet
59 - WEAPON_GAUNTLET
Stats Trading
Power 0.8 Vendors Light Weapons Knight (3 food)
Cooldown 0.8 cooldown Sell Price Cannot be sold
Knockback 2 Additional Notes
Extra Hits 0
N/A
Break Scale Unbreakable
Gladius
Weapon Locations
Gladius
None
140 - WEAPON_GLADIUS
Stats Trading
Power 2.5 Vendors Skeleton Knight (15 food), Light Weapons Knight (12 food)
Cooldown 0.8 Sell Price 3 food (4 food with Top Seller perk)
Knockback 1 Additional Notes
Extra Hits 1 (50%)
N/A
Break Scale Unbreakable
Demonstration Video
Death Road to Canada Item Guide Sir boney's Set

Death Road to Canada Item Guide Sir boney's Set

Golden Knife
Weapon Locations
GoldenKnife
164 - WEAPON_GOLDKNIFE
Stats Trading
Power 4 Vendors None
Cooldown 0 seconds Sell Price 15 food (20 food with Top Seller perk)
Knockback 0.25 Additional Notes
Extra Hits 0
Causes fatigue at half the normal rate. Provides a small area of illumination.
Break Scale Unbreakable
Golden Spear
Weapon Locations
GoldenSpear
154 - WEAPON_GOLDSPEAR
Stats Trading
Power 2.5 Vendors None
Cooldown 0.9 seconds Sell Price 20 food
Knockback 0.5 Additional Notes
Extra Hits 2 (70%)
Provides a small area of illumination.
Break Scale Unbreakable
Golf Club
Weapon Locations
GolfClub
36 - WEAPON_GOLF
Stats Trading
Power 0.5 Vendors None
Cooldown 0.55 seconds Sell Price Cannot be sold
Knockback 2 Additional Notes
Extra Hits 0
Survivors with the Athletic perk may start with this weapon.
Break Scale 2%
Halberd
Weapon Locations
Halberd
None
167 - WEAPON_HALBERD
Stats Trading
Power 2.5 Vendors Medium Weapons Knight (24 food)
Cooldown 1.4 seconds Sell Price 7 food (10 food with Top Seller perk)
Knockback 2 Additional Notes
Extra Hits 3 (100%)
N/A
Break Scale Unbreakable
Hammer
Weapon Locations
Hammer
109 - WEAPON_CLAWHAMMER
Stats Trading
Power 1 Vendors Blunt Master (2 food)
Cooldown 0.7 seconds Sell Price Cannot be sold
Knockback 1 Additional Notes
Extra Hits 0
Also known as Claw Hammer.
Break Scale Unbreakable
Hatchet
Weapon Locations
Hatchet
Various
15 - WEAPON_HATCHET
Stats Trading
Power 1.25 Vendors Axe Merchant (3 food)
Cooldown 0.75 seconds Sell Price Cannot be sold
Knockback 0.5 Additional Notes
Extra Hits 1 (10%)
Survivors with the Fighter perk start with this weapon.
Break Scale Unbreakable
Hockey Stick
Weapon Locations
HockeyStick
45 - WEAPON_HOCKEY
Stats Trading
Power 0.75 Vendors None
Cooldown 0.65 seconds Sell Price Cannot be sold
Knockback 2 Additional Notes
Extra Hits 0
Survivors with the Athletic perk may start with this weapon. Axe Merchant will give the party a hockey stick if they have less than 3 food.
Break Scale 2%
Hot Poker
Weapon Locations
HotPoker
155 - WEAPON_HOTPOKER
Stats Trading
Power 0.3 Vendors None
Cooldown 0.3 seconds Sell Price 6 food (8 food with Top Seller perk)
Knockback 0.5 Additional Notes
Extra Hits 0
Ignites zombies. Causes fatigue at half the normal rate.
Break Scale Unbreakable
Ice Pick
Weapon Locations
IcePick
House, Restaurant
115 - WEAPON_ICEPICK
Stats Trading
Power 1 Vendors None
Cooldown 0 seconds Sell Price Cannot be sold
Knockback 0 Additional Notes
Extra Hits 0
n/a
Break Scale 2%
Kitchen Knife
Weapon Locations
KitchenKnife
Grocery Store, Kitchens, Restaurants
12 - WEAPON_KITCH
Stats Trading
Power 0.75 Vendors None
Cooldown 0.5 seconds Sell Price Cannot be sold
Knockback 0.25 Additional Notes
Extra Hits 0
Survivors may randomly start with this weapon.
Break Scale 1%
Knight Sword
Weapon Locations
KnightSword
None
39 - WEAPON_KNIGHT
Stats Trading
Power 2.5 Vendors Blade Master (20 food), Medium Weapons Knight (15 food)
Cooldown 1.3 seconds Sell Price 5 food (7 food with Top Seller perk)
Knockback 1.5 Additional Notes
Extra Hits 1 (100%)
Blade Master will give the party a knight sword for free with full charge Cool It. Knight starts with this weapon.
Break Scale Unbreakable
Knitting Needle
Weapon Locations
KnittingNeedle
Houses
116 - WEAPON_KNITTING
Stats Trading
Power 0.5 Vendors None
Cooldown 0 seconds Sell Price Cannot be sold
Knockback 0 Additional Notes
Extra Hits 0
Survivors may randomly start with this weapon.
Break Scale 5%
Log
Weapon Locations
Log
124 - WEAPON_LOG
Stats Trading
Power 2 Vendors None
Cooldown 2 seconds Sell Price Cannot be sold
Knockback 3 Additional Notes
Extra Hits 3 (100%)
Blunt Master will give the party a log if they have less than 2 food.
Break Scale Unbreakable
Meat Cleaver
Weapon Locations
MeatCleaver
Grocery Store, Kitchens, Restaurants
13 - WEAPON_CLEAVER
Stats Trading
Power 1 Vendors None
Cooldown 0 Sell Price Cannot be sold
Knockback 0.25 Additional Notes
Extra Hits 1 (100%)
Blade Master will give the party a cleaver if they have less than 5 food.
Break Scale 0.25%
Medieval Axe
Weapon Locations
MedievalAxe
37 - WEAPON_MEDIEVAL
Stats Trading
Power 3 Vendors Axe Merchant (20 food), Heavy Weapons Knight (15 food)
Cooldown 1.75 seconds Sell Price 5 food (7 food with Top Seller perk)
Knockback 2 Additional Notes
Extra Hits 2 (100%)
N/A
Break Scale Unbreakable
MegaKnight Blade
Weapon Locations
MegaKnightBlade
163 - WEAPON_MEGAKNIGHT
Stats Trading
Power 4.5 Vendors Heavy Weapons Knight (35 food)
Cooldown 2.0 seconds Sell Price 15 food (20 food with Top Seller perk)
Knockback 5 Additional Notes
Extra Hits 3 (100%)
Has identical stats to the Guster Sword. Buying from the Heavy Weapons Knight will also give the party Strength training.
Break Scale Unbreakable
Mega Maul
Weapon Locations
MegaMaul
None
134 - WEAPON_MEGAMAUL
Stats Trading
Power 2.2 Vendors Blunt Master (16 food), Fire Sale Trader (10 food)
Cooldown 1.4 seconds Sell Price 3 food (4 food with Top Seller perk)
Knockback 3.5 Additional Notes
Extra Hits 2 (80%)
N/A
Break Scale Unbreakable
Metal Pipe
Weapon Locations
MetalPipe
52 - WEAPON_METAL
Stats Trading
Power 2 Vendors None
Cooldown 1.3 seconds Sell Price Cannot be sold
Knockback 2 Additional Notes
Extra Hits 0
Survivors with the Megabuff perk start with this weapon.
Break Scale Unbreakable
Mop
Weapon Locations
Mop
Various
95 - WEAPON_MOP
Stats Trading
Power 0.6 Vendors None
Cooldown 1.5 seconds Sell Price Cannot be sold
Knockback 1 Additional Notes
Extra Hits 1 (100%)
Survivors may randomly start with this weapon. The Cleaning Lady starts with an Ultra Mop, an unbreakable version of the Mop.
Break Scale 2%
Morning Star
Weapon Locations
MorningStar
None
63 - WEAPON_MORNING
Stats Trading
Power 2.5 Vendors Medium Weapons Knight (15 food)
Cooldown 1.5 seconds Sell Price Cannot be sold
Knockback 3 Additional Notes
Extra Hits 4 (50%)
N/A
Break Scale Unbreakable
Nail Board
Weapon Locations
NailBoard
9 - WEAPON_NAIL
Stats Trading
Power 1.3 Vendors None
Cooldown 1.5 seconds Sell Price Cannot be sold
Knockback 3 Additional Notes
Extra Hits 2 (100%)
Can be obtained from Weapon Stealing Bandits event.
Break Scale 5%
Nightstick
Weapon Locations
Nightstick
32 - WEAPON_NIGHTSTICK
Stats Trading
Power 0.8 Vendors None
Cooldown 0.68 seconds Sell Price 1 food (2 food with Top Seller perk)
Knockback 1.5 Additional Notes
Extra Hits 0
Survivors with the Trademark Weapon (Inventive, Frantic Whiner) perk start with this weapon.
Break Scale Unbreakable
Ninja Katana
Weapon Locations
Katana
None
72 - WEAPON_NINJA
Stats Trading
Power 2 Vendors None
Cooldown 0.6 seconds Sell Price Cannot be sold
Knockback 0.25 Additional Notes
Extra Hits 2 (60%)
Survivors with the Trademark Weapon perk (Anime Fan) start with this weapon.
Break Scale Unbreakable
Oar
Weapon Locations
Oar
123 - WEAPON_PADDLE
Stats Trading
Power 0.9 Vendors None
Cooldown 0.5 seconds Sell Price Cannot be sold
Knockback 1 Additional Notes
Extra Hits 1 (100%)
Survivors with the Athelete perk may start with this weapon.
Break Scale 3%
Otaku Katana
Weapon Locations
Katana
Various
29 - WEAPON_OTAKU
Stats Trading
Power 2 Vendors Blade Master (5 food), Anime Salesman (5 food for 5)
Cooldown 0.6 seconds Sell Price Cannot be sold
Knockback 0.25 Additional Notes
Extra Hits 2 (60%)
N/A
Break Scale 5%
Parking Meter
Weapon Locations
ParkingMeter
55 - WEAPON_PARKING
Stats Trading
Power 2 Vendors Weapon Fanatic (10 food)
Cooldown 1.55 seconds Sell Price 1 food (2 food with Top Seller perk)
Knockback 2 Additional Notes
Extra Hits 4 (30%)
Can be obtained from the Weapon Stealing Bandits event. Survivors with the Trademark Weapon (BERSERK!, Grappler) perk will start with this weapon.
Break Scale Unbreakable
Pickaxe
Weapon Locations
Pickaxe
160 - WEAPON_PICKAXE
Stats Trading
Power 2 Vendors None
Cooldown 1.2 seconds Sell Price Cannot be sold
Knockback 1.5 Additional Notes
Extra Hits 2 (35%)
N/A
Break Scale Unbreakable
Piece of Wood
Weapon Locations
PieceofWood
Various
30 - WEAPON_WOOD
Stats Trading
Power 0.75 Vendors None
Cooldown 0.86 seconds Sell Price Cannot be sold
Knockback 1 Additional Notes
Extra Hits 0
Obtained by breaking a piece of wooden furniture (sofas, cupboards, etc). Survivors may randomly start with this weapon.
Break Scale 10%
Pitchfork
Weapon Locations
Pitchfork
49 - WEAPON_PITCHFORK
Stats Trading
Power 1.5 Vendors None
Cooldown 1.2 seconds Sell Price Cannot be sold
Knockback 1 Additional Notes
Extra Hits 2 (100%)
Can be obtained from the A Trip to the Farm event.
Break Scale 0.1%
Pool Cue
Weapon Locations
Pool Cue
118 - WEAPON_POOLCUE
Stats Trading
Power 0.5 Vendors None
Cooldown 0.5 seconds Sell Price Cannot be sold
Knockback 0 Additional Notes
Extra Hits 0
Polearm Pal will give the party a pool cue if they have less than 3 food. Causes fatigue at half the normal rate.
Break Scale 2.5%
Pool Noodle
Weapon Locations
PoolNoodle
None
64 - WEAPON_POOL1
Stats Trading
Power 0 Vendors None
Cooldown 0.8 seconds Sell Price Cannot be sold
Knockback 0.5 Additional Notes
Extra Hits 2 (100%)
Currently unimplemented.
Break Scale Unbreakable
Poolcue Spear
Weapon Locations
PoolcueSpear
143 - WEAPON_POOLSPEAR
Stats Trading
Power 0.5 Vendors None
Cooldown 0.5 seconds Sell Price Cannot be sold
Knockback 0 Additional Notes
Extra Hits 1 (30%)
N/A
Break Scale 2.5%
Punchquest Gauntlet
Weapon Locations
PunchquestGauntlet
?
60 - WEAPON_PUNCHQUEST
Stats Trading
Power 1 Vendors None
Cooldown 0.6 Sell Price Cannot be sold
Knockback 2 Additional Notes
Extra Hits 0
N/A
Break Scale Unbreakable
Purse
Weapon Locations
Purse
House
119 - WEAPON_PURSE
Stats Trading
Power 0.5 Vendors None
Cooldown 0.75 seconds Sell Price Cannot be sold
Knockback 1.5 Additional Notes
Extra Hits 0
Debutante starts with this weapon.
Break Scale 0%
Re-bar
Weapon Locations
Rebar
92 - WEAPON_REBAR
Stats Trading
Power 0.5 Vendors None
Cooldown 0.5 seconds Sell Price Cannot be sold
Knockback 1 Additional Notes
Extra Hits 0
Survivors may randomly start with this weapon. Can be obtained from Weapon Stealing Bandits event.
Break Scale Unbreakable
Rubber Mallet
Weapon Locations
RubberMallet
111 - WEAPON_MALLET
Stats Trading
Power 0.5 Vendors None
Cooldown 0.75 seconds Sell Price Cannot be sold
Knockback 1.5 Additional Notes
Extra Hits 0
N/A
Break Scale Unbreakable
Rusty Machete
Weapon Locations
RustyMachete
53 - WEAPON_MACHETE1
Stats Trading
Power 1.5 Vendors None
Cooldown 0.86 seconds Sell Price Cannot be sold
Knockback 1 Additional Notes
Extra Hits 1 (100%)
Can be obtained from Repair Shop Repair event.
Break Scale 0.5%
Sai
Weapon Locations
Sai
None
168 - WEAPON_SAI
Stats Trading
Power 1 Vendors None
Cooldown 0.5 seconds Sell Price 3 food (4 food with Top Seller perk)
Knockback 0.25 Additional Notes
Extra Hits 0
Tortuga starts with this weapon.
Break Scale Unbreakable
Scalpel
Weapon Locations
Scalpel
114 - WEAPON_SCALPEL
Stats Trading
Power 1.5 Vendors None
Cooldown 0 seconds Sell Price Cannot be sold
Knockback 0 Additional Notes
Extra Hits 0
Survivors with the Surgeon perk start with this weapon.
Break Scale 2%
Scissors
Weapon Locations
Scissors
House
113 - WEAPON_SCISSORS
Stats Trading
Power 1.5 Vendors None
Cooldown 0 seconds Sell Price Cannot be sold
Knockback 0.1 Additional Notes
Extra Hits 0
N/A
Break Scale 2%
Screwdriver
Weapon Locations
Screwdriver
112 - WEAPON_SCREWDRIVER
Stats Trading
Power 0.7 Vendors None
Cooldown 0.5 seconds Sell Price Cannot be sold
Knockback 0.1 Additional Notes
Extra Hits 0
N/A
Break Scale Unbreakable
Scythe
Weapon Locations
Scythe
127 - WEAPON_SCYTHE
Stats Trading
Power 1.7 Vendors Fire Sale Trader (10 food)
Cooldown 1.4 seconds Sell Price 3 food (4 food with Top Seller perk)
Knockback 3 Additional Notes
Extra Hits 3 (100%)
Can be obtained from A Trip to the Farm event.
Break Scale Unbreakable
Shiv
Weapon Locations
Shiv
117 - WEAPON_SHIV
Stats Trading
Power 0.5 Vendors None
Cooldown 0.5 seconds Sell Price Cannot be sold
Knockback 0 Additional Notes
Extra Hits 0
Causes fatigue at half the normal rate.
Break Scale 3%
Shovel
Weapon Locations
Shovel
50 - WEAPON_SHOVEL
Stats Trading
Power 1.5 Vendors None
Cooldown 1.3 seconds Sell Price Cannot be sold
Knockback 2 Additional Notes
Extra Hits 2 (50%)
Can be used to free Count Dinkula in the Spooky Graveyard.
Break Scale Unbreakable
Sickle
Weapon Locations
Sickle
129 - WEAPON_SICKLE
Stats Trading
Power 1 Vendors None
Cooldown 0.75 seconds Sell Price 2 food (3 food with Top Seller perk)
Knockback 0.25 Additional Notes
Extra Hits 1 (25%)
N/A
Break Scale Unbreakable
Skull Hammer
Weapon Locations
SkullHammer
None
139 - WEAPON_SKULLMACE
Stats Trading
Power 3.5 Vendors Skeleton Knight (25 food)
Cooldown 1.4 seconds Sell Price 10 food (14 food with Top Seller perk)
Knockback 3.5 Additional Notes
Extra Hits 2 (100%)
N/A
Break Scale Unbreakable
Demonstration Video
Death Road to Canada Item Guide Sir boney's Set

Death Road to Canada Item Guide Sir boney's Set

Sledgehammer
Weapon Locations
Sledgehammer
11 - WEAPON_SLEDGE
Stats Trading
Power 1.5 Vendors Blunt Master (8 food)
Cooldown 1.2 seconds Sell Price 1 food (2 food with Top Seller perk)
Knockback 0.75 Additional Notes
Extra Hits 1 (60%)
Survivors with the Trademark Weapon (Hero Type, Phoenix, Resilient Type) perk start with this weapon.
Break Scale Unbreakable
Spatula
Weapon Locations
Spatula
House
14 - WEAPON_SPATULA
Stats Trading
Power 0 Vendors None
Cooldown 0 seconds Sell Price Cannot be sold
Knockback 0.1 Additional Notes
Extra Hits 0
Unbreakable against zombies, 25% if used against anything else.
Break Scale 25%
Spiked Bat
Weapon Locations
SpikedBat
171 - WEAPON_SPIKEDBAT
Stats Trading
Power 1.5 Vendors None
Cooldown 0.75 seconds Sell Price Cannot be sold
Knockback 2 Additional Notes
Extra Hits 0
Can be obtained from Repair Shop Repair event.
Break Scale 0.5%
Spine
Weapon Locations
Spine
Various
90 - WEAPON_SPINE
Stats Trading
Power 1 Vendors None
Cooldown 0.7 seconds Sell Price Cannot be sold
Knockback 1 Additional Notes
Extra Hits 0
Possible drop from breaking skeletons.
Break Scale 1%
Spine w/ Skull Accessory
Weapon Locations
SpinewSkullAccessory
Various
91 - WEAPON_SPINESKULL
Stats Trading
Power 1.5 Vendors None
Cooldown 0.7 seconds Sell Price Cannot be sold
Knockback 1.5 Additional Notes
Extra Hits 0
N/A
Break Scale 0.5%
Stick Boot
Weapon Locations
StickBoot
144 - WEAPON_STICKBOOT
Stats Trading
Power 0.6 Vendors Polearm Pal (6 food)
Cooldown 1.2 seconds Sell Price Cannot be sold
Knockback 3 Additional Notes
Extra Hits 1 (60%)
N/A
Break Scale 1%
Strong Katana
Weapon Locations
Katana
38 - WEAPON_TRUEKATANA
Stats Trading
Power 2 Vendors None
Cooldown 0.8 seconds Sell Price 15 food (20 food with Top Seller perk)
Knockback 0.25 Additional Notes
Extra Hits 2 (100%)
Survivors with the Anime Fan trait start with this weapon.
Break Scale Unbreakable
Sturdy Cleaver
Weapon Locations
MeatCleaver
None
146 - WEAPON_SCLEAVER
Stats Trading
Power 1 Vendors None
Cooldown 0 Sell Price Cannot be sold
Knockback 0.25 Additional Notes
Extra Hits 1 (100%)
Survivors with the Trademark Weapon (Gourmand, Nurturing, Travel Light) perk start with this weapon.
Break Scale Unbreakable
Sturdy Machete
Weapon Locations
SturdyMachete
54 - WEAPON_MACHETE2
Stats Trading
Power 2 Vendors Blade Master (12 food), Fire Sale Trader (6 food)
Cooldown 0.86 seconds Sell Price 3 food (4 food with Top Seller perk)
Knockback 1 Additional Notes
Extra Hits 1 (20%)
Survivors with the Trademark Weapon (Specialist) perk start with this weapon.
Break Scale Unbreakable
Tactical Spear
Weapon Locations
TacticalSpear
None
142 - WEAPON_MODSPEAR
Stats Trading
Power 1.5 Vendors Polearm Pal (9 food)
Cooldown 0.7 seconds Sell Price 2 food (3 food with Top Seller perk)
Knockback 0.5 Additional Notes
Extra Hits 1 (10%)
Causes fatigue at half the normal rate. Also known as Homemade Spear.
Break Scale Unbreakable
TactiCop Lite(TM)
Weapon Locations
TactiCopLiteTM
157 - WEAPON_TACTICOP
Stats Trading
Power 0.9 Vendors Handy Tools Salesman (5 food)
Cooldown 0.7 seconds Sell Price 2 food (3 food with Top Seller perk)
Knockback 1.2 Additional Notes
Extra Hits 0
Provides a stronger light than a regular flashlight in dark locations.
Break Scale Unbreakable
Tennis Racket
Weapon Locations
TennisRacket
122 - WEAPON_TENNIS
Stats Trading
Power 0.6 Vendors None
Cooldown .75 seconds Sell Price Cannot be sold
Knockback 0.75 Additional Notes
Extra Hits 0
Survivors with the Athletic perk may start with this weapon. Causes fatigue at half the normal rate. Can be obtained from Repair Shop Repair event.
Break Scale 3%
The Grim Reaper
Weapon Locations
TheGrimReaper
128 - WEAPON_REAPER
Stats Trading
Power 2.5 Vendors None
Cooldown 1.4 seconds Sell Price 15 food (20 food with Top Seller perk)
Knockback 0.5 Additional Notes
Extra Hits 4 (100%)
Can only be obtained by shaking hands with Death.
Break Scale Unbreakable
The Whammer
Weapon Locations
TheWhammer
172 - WEAPON_MEGASPIKEDBAT
Stats Trading
Power 1.5 Vendors None
Cooldown 0.75 seconds Sell Price 3 food (4 food with Top Seller perk)
Knockback 2 Additional Notes
Extra Hits 0
Stronger version of the aluminum bat.
Break Scale Unbreakable
Tire Iron
Weapon Locations
TireIron
121 - WEAPON_TIREIRON
Stats Trading
Power 0.8 Vendors None
Cooldown 0.6 seconds Sell Price Cannot be sold
Knockback 1 Additional Notes
Extra Hits 0
Commonly found in "road" locations, near broken-down cars
Break Scale Unbreakable
Tree Branch
Weapon Locations
TreeBranch
51 - WEAPON_TREEBRANCH
Stats Trading
Power 0.5 Vendors None
Cooldown 0.5 seconds Sell Price Cannot be sold
Knockback 0.5 Additional Notes
Extra Hits 0
L*nk starts with this weapon. Also known as Branch or Stick. May be used during the True Despair event. Can be obtained from A Strange Vending Machine event.
Break Scale 5%
ULTIMATE LOG
Weapon Locations
ULTIMATELOG
162 - WEAPON_ULTIMALOG
Stats Trading
Power 3.5 Vendors Fire Sale Trader (10 food)
Cooldown 3 seconds Sell Price 1 food (2 food with Top Seller perk)
Knockback 9 Additional Notes
Extra Hits 5 (100%)
Has the highest knockback of any melee weapon.
Break Scale Unbreakable
Umbrella
Weapon Locations
Umbrella
43 - WEAPON_UMBRELLA
Stats Trading
Power 0.5 Vendors None
Cooldown 0.7 seconds Sell Price Cannot be sold
Knockback 1.5 Additional Notes
Extra Hits 0
Reduces morale loss during the Horrible Weather event. Survivors may randomly start with this weapon.
Break Scale 2%
Witch's Broom
Weapon Locations
Broom
None
130 - WEAPON_WITCH
Stats Trading
Power 0.5 Vendors Witch (5 food)
Cooldown 0.6 seconds Sell Price Cannot be sold
Knockback 1.5 Additional Notes
Extra Hits 2 (100%)
Witch starts with this weapon.
Break Scale Unbreakable
Wooden Club
Weapon Locations
WoodenClub
153 - WEAPON_WOODCLUB
Stats Trading
Power 1.5 Vendors None
Cooldown 1.1 seconds Sell Price 1 food (2 food with Top Seller perk)
Knockback 3 Additional Notes
Extra Hits 1 (50%)
N/A
Break Scale Unbreakable
Wrench
Weapon Locations
Wrench
102 - WEAPON_WRENCH
Stats Trading
Power 1.3 Vendors None
Cooldown 1 second Sell Price Cannot be sold
Knockback 1 Additional Notes
Extra Hits 0
Survivors with the Mechanic perk and Roller Derby Girl start with this weapon. Can be obtained from Helping with Car Trouble event.
Break Scale Unbreakable
Xtreme Hockey Stick
Weapon Locations
XtremeHockeyStick
46 - WEAPON_XTREME
Stats Trading
Power 1 Vendors None
Cooldown 0.65 Sell Price Cannot be sold
Knockback 1 Additional Notes
Extra Hits 1 (30%)
N/A
Break Scale Unbreakable
Zombie Leg
Weapon Locations
ZombieLeg
Various
89 - WEAPON_ZOMBLEG
Stats Trading
Power 0.5 Vendors None
Cooldown 0.75 seconds Sell Price Cannot be sold
Knockback 3 Additional Notes
Extra Hits 0
N/A
Break Scale 0.25%
Zweihander
Weapon Locations
Zweihander
None
41 - WEAPON_ZWEI
Stats Trading
Power 3.5 Vendors Lynn C. Thompson (45 food)
Cooldown 1.5 seconds Sell Price 11 food (15 food with Top Seller perk)
Knockback 3 Additional Notes
Extra Hits 3 (100%)
Price can be reduced to 30 food if the player "asks for a demo" before buying it.
Break Scale Unbreakable