Loyalty is a personality stat in Death Road to Canada. This stat is a measure of a survivor's loyalty to their party through difficult situations and how they will react to acts of kindness and mischief. Effectively, this stat determines if a survivor is good or bad in character.
Behavior[]
Survivors with a higher loyalty are less likely to abandon or betray the group, prioritizing their teammates over self-preservation in events such as Who can be trusted?. Additionally, very loyal survivors will often stick closer to the party leader during Always be Looting events[1].
Survivors with lower loyalty will readily abandon the group if given the opportunity and motive, and will have text event options that benefit the party at the cost of causing harm to others. Additionally, survivors with very low loyalty will put some distance between themselves and the party leader during ABL events[1]. Combined with a low composure stat, a survivor can have the Sociopath stat combo.
Traits that guarantee middling or extreme personality stats such as Warrior, Practical, and Mysterious Past, don't apply to loyalty.
Guilt[]
Guilt is a loyalty check that occurs when a party member is given the opportunity to be helpful or selfish towards others. Survivors with low Loyalty (2 or less) will have their morale improved by one point for selfish acts and lose a point of morale for being helpful. Inversely, a character with a higher loyalty value will lose one point of morale for being selfish and gain a point for being helpful.
Trustworthy[]
The following survivors have high loyalty when recruited:
- Survivors with Civilized, Hero Type
- Bee Mann, George, Just like Bart (J*L*B), Nimbus Ordeal
Traitors[]
The following survivors have low loyalty when recruited:
- Survivors with Bandit, Berserk
- All Cats [Black Cat & Oscar], Barbarian, Bort, Fairy Queen, Governor Emperor (Sociopath), H*NK , Kepa (Sociopath), Pirate Captain, Sir Boney, Witch (Sociopath), WYK-TV Skeletons (Sociopath)
Events[]
Characters with a high loyalty stat can be used for a handful of events. The following events can be solved with loyalty:
- Bandit Watch
- Grocery Trust Exercise
- Helping out Someone in Need! (low loyalty members will lose morale)
- Lucky Candy Bar
- Quietly Disappearing (having mid to low loyalty [4 or less] will inflict heavy penalties)
- THAT BEAR STOLE MY STUFF
- Who can be trusted? (best result is also having high composure)
- Zombie Watch
Characters with a low loyalty and composure can be used for a handful of events, just remember the guilt factor. The following events can be solved with sociopath stat combo:
- Busted Leg
- Crowded Campsite
- Can Shooting Practice
- FAAF 15: Gotta Go Fast (Must have Oblivious character)
- Grocery Squatter (rest of party will lose loyalty)
- Helping out Someone in Need!
- Helping with Car Trouble
- Like a Normal Day
- Ranting Man (Must have Angry-Strong character)
- Still Having to Wait in Line
- Weapon Stealing Bandits (Must have Charming character with low loyalty)
- Who can be trusted? (Must have Charming character with low loyalty and choose the Offer a Compromise option)
- Yer Money vs Yor Life (Must have Charming character with low loyalty)
The following events do not have to be solved with loyalty, but may still increase or decrease it:
- Death Road Radio
- Dentist Office (CELEBZ news)
- The Morning Moose (must have high medical)
References[]
- ↑ 1.0 1.1 Rocketcat Games. What does each stat do?. steamcommunity.com. 6 July 2017.
Stats | ||
---|---|---|
Stats | General | Morale • Vitality • Dexterity |
Combat | Strength • Fitness • Shooting | |
Support | Mechanical • Medical | |
Personality | Wits • Attitude • Composure • Loyalty | |
Misc | Cool It! • Stat Combos • Stat Mods |