Like a Normal Day is a common driving event in Death Road to Canada.
Event Text[]
The group meets another person just chilling on a park bench. He seems friendly. They have a conversation, just like before the world ended.
What was the main topic?
- [Highest Wits Character]: Advice exchange
- [Highest Attitude Character]: Pep Talk
- [Bandit Character]: Giving me your stuff
- [Irritating Character]: Cooling It
Results[]
[Character]: Advice exchange[]
If human: [Character] exchanges advice on different topics.
If animal: [Character] barks/meows/sneezes in a very wise and experienced way.
Character has low (less than 2) Wits[]
The friendly survivor is confused by the worthless advice.
- [Character] Wits revealed
Character has 2-4 Wits[]
The friendly survivor appreciates it, and gives a little bit of advice to [Character] in return.
- [Character] Wits revealed
- [Character] +1 Shooting (40% chance), Medical (30% chance) or Mechanical (30% chance)
Character has high (5 or more) Wits[]
The friendly survivor is enlightened by the advice, and gives some great tips of his own!
- [Character] Wits revealed
- [Party] +1 Shooting, Medical or Mechanical (40/30/30 chance, chosen randomly for each party member)
[Character]: Pep Talk[]
If human: [Character] tries to give a pep talk.
If animal: [Character] barks/meows/sneezes in a reassuring way.
Character has low (less than 2) Attitude[]
The friendly survivor actually feels worse now.
- [Character] Attitude revealed
Character has 2-4 Attitude[]
The friendly survivor gives some reassuring words in return.
- [Character] Attitude revealed
- [Party] +1 Morale
Character has high (5 or more) Attitude[]
The friendly survivor feels very optimistic after the talk, and gives an inspiring speech!
- [Character] Attitude revealed
- [Party] +2 Morale
[Character]: Giving me your stuff[]
[Character] easily robs the friendly person. He didn't have much, but that will teach him an important lesson in trusting others.
- [Character] Composure revealed
- [Party] Loyalty revealed
- [Party] -1/-2/+1 Morale (guilt)
- +2-4 Food
- (50% chance) +1-3 Medical supplies
[Character]: Cooling It[]
If human: [Character] interrupts the friendly survivor mid-sentence, to tell him to COOL IT.
If animal: [Character] starts FARTING at the person, and somehow continues to do so for several minutes without stopping for even a moment.
Success (charged COOL IT!!!)[]
He is awestruck by this. He claims that this is all according to the prophesies, and that he's been holding on to a gift for the Chosen One!
- [Character] Wits and Attitude revealed
- [Party] +3 Morale
- Choice of two random rewards (see Rescue Successful! for list of possible rewards)
Failure[]
He stares at [Character], without speaking, until the group leaves.
- [Character] Wits and Attitude revealed
- [Party] -1 Morale
Trivia[]
- The successful COOL IT outcome generates a character with the name 'Friendly Guy', as it uses the same script as rescuing a character in a mission. However, the event does not offer the option to recruit this character.