Grocery Trust Exercise is an a common event.
The group sets up camp outside a grocery store. They notice another group has been following them and will probably attempt to loot the place.
Send one person to loot?
- Let them have it, avoid trouble
Send [character] to loot
The results of looting vary greatly by luck, but they are largely influenced by the chosen character's loyalty.
Low loyalty (might be effected by morale)
- [character] loots all the food and leaves the party, possible morale penalty
- [character] finds a random amount of supplies, most often food
- or [character] comes back empty handed with a morale penalty for the other party members
- no penalty
Loot [ Only one character]
Takes food and sees other looters and waits/fights