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Motorized Weapons are a special type of weapon in Death Road to Canada.

Each motorized weapon provides a unique function that differentiates it from normal weapons. Motorized weapons are also able to run automatically; players can simply hold down the primary attack button in order to continuously attack with it. However, they also drain their stock of fuel fairly quickly, so they must be used sparingly to be effective.

Gas-Powered[]

Gas-powered weapons require the player keep a stock of gasoline in order for the weapon to be used. Additionally, gas-powered weapons must be started up before being useful. The motion of drawing the cord to start up the weapon requires strength; a character with higher strength will start a weapon more quickly. Characters that have fallen below 0 strength, such as from being tired, will be unable to start up a weapon.

Chainsaw
Weapon Notes
Chainsaw
Rapidly damages zombies. Expends fuel at a rate of 1 unit every 40 game ticks (or 0.67 seconds) while attacking and 1 unit every 160 ticks (2.67 seconds) while idle.
7 - WEAPON_CHAINSAW
Stats Trading
Power 1 Vendors Weapon Fanatic (20 food)
Cooldown 1 second Sell Price 4 food (6 food with Top Seller perk)
Knockback 0 Looting
Extra Hits 0 Locations Hardware Store, Cabin
Ammunition Gasoline (max 50) Events Hand Upgrade
Tier A
Video Demonstration
Death_Road_to_Canada_Item_Guide_Chainsaw

Death Road to Canada Item Guide Chainsaw

Chainsaw Hand
Weapon Notes
ChainsawHand
Rapidly damages zombies. Compared to Chainsaw, has 20% lower damage output and 50% better fuel efficiency. Permanently locked onto the survivor it is given to, but can be stolen by bandits.
199 - WEAPON_CHAINHAND
Stats Trading
Power 0.8 Vendors None
Cooldown 1 second Sell Price Cannot be sold
Knockback 0 Looting
Extra Hits 0 Locations None
Ammunition Gasoline (max 50) Events Hand Upgrade
Tier B
Leaf Blower
Weapon Notes
LeafBlower
Pushes away and knocks down zombies. Expends fuel at a rate of 1 unit every 3 seconds while attacking and 1 unit every 30 seconds while idle.
196 - WEAPON_BLOWER
Stats Trading
Power 0 Vendors None
Cooldown 1 second Sell Price 2 food (3 food with Top Seller perk)
Knockback 10 Looting
Extra Hits 0 Locations Hardware Store
Ammunition Gasoline (max 30) Events None
Tier C
Video Demonstration
Death_Road_to_Canada_Item_Guide_Leaf_Blower

Death Road to Canada Item Guide Leaf Blower

Weed Whacker
Weapon Notes
WeedWhacker
Rapidly damages zombies. Expends fuel at a rate of 1 unit every 3 seconds while attacking and 1 unit every 30 seconds while idle.
195 - WEAPON_WHACKER
Stats Trading
Power 0.5 Vendors None
Cooldown 1 second Sell Price 2 food (3 food with Top Seller perk)
Knockback 0 Looting
Extra Hits 0 Locations Hardware Store
Ammunition Gasoline (max 50) Events Repair Shop Repair
Tier C
Video Demonstration
Death_Road_to_Canada_Item_Guide_Weed_Whacker

Death Road to Canada Item Guide Weed Whacker

Jackhammer
Weapon Notes
None
Rapidly damages zombies. Compared to Chainsaw, has 50% lower damage output but does great knockback and has more max gas.
- WEAPON_JACKHAMMER
Stats Trading
Power 0.5 Vendors None
Cooldown 1 .25 second Sell Price Cannot be sold
Knockback 1 Looting
Extra Hits 0 Locations None
Ammunition Gasoline (max 80) Events
Tier A

Electric[]

Electric weapons come pre-loaded with their own charge that, once expended, leave the weapon fairly useless except as an inefficient melee weapon. These weapons do not expend fuel while idle, unlike their gas-powered counterparts, and do not need strength to be started up,

Electric Chainsaw
Weapon Notes
Electric Chainsaw
Rapidly damages zombies. Compared to Chainsaw, has 20% lower damage output and 50% better fuel efficiency.
205 - WEAPON_ECHAINSAW
Stats Trading
Power 0.8 Vendors None
Cooldown 1 second Sell Price 2 food (3 with the Top Seller perk)
Knockback 0 Looting
Extra Hits 0 Locations Hardware Store
Ammunition Juice (max 80) Events None
Tier A
E-whacker
Weapon Notes
E-whacker
Rapidly damages zombies. Expends fuel at a rate of 1 unit every 3 seconds while attacking.
214 - WEAPON_EWHACKER
Stats Trading
Power 0.5 Vendors None
Cooldown 1 second Sell Price Cannot be sold
Knockback 0 Looting
Extra Hits 0 Locations Hardware Store
Ammunition Battery (max 50) Events None
Tier C
E-blower
Weapon Notes
E-blower
Pushes away and knocks down zombies. Expends fuel at a rate of 1 unit every 3 seconds while attacking. Survivors with the Trademark Weapon (Inventive) perk start with this weapon.
215 - WEAPON_EBLOWER
Stats Trading
Power 0 Vendors None
Cooldown 1 second Sell Price Cannot be sold
Knockback 10 Looting
Extra Hits 0 Locations Hardware Store
Ammunition Battery (max 50) Events None
Tier C
E-Jackhammer
Weapon Notes
None
Rapidly damages zombies. Compared to Chainsaw, has 50% lower damage output but does great knockback and has more max gas.
- WEAPON_E-JACKHAMMER
Stats Trading
Power 0.5 Vendors None
Cooldown 1 .25 second Sell Price Cannot be sold
Knockback 1 Looting
Extra Hits 0 Locations None
Ammunition Battery (max 300) Events
Tier A
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