Events are random scenarios that are presented to your group of survivors throughout the game.
An Event will usually pose the party with a problem that they can address in a variety of ways. Succeeding at these events can reward your survivors with bonuses like an increase in Stats or extra supplies, while failing can instead penalize them by lowering Morale, taking away supplies or injuring/killing party members.
Players are given multiple options to tackle each event. Many options will test the party's stats in order to determine the outcome of the event; it's up to the payer to select the option that is most likely to avoid a negative consequence. It is possible for characters to succeed stat checks with any stat value, but the lower the level of the tested stat, the less likely the test is to succeed.
Each challenge has a hidden skill check value. If the survivor attempting the challenge has the required level in that skill, the chance of success will be 50%. One level below the required is 33%, while one higher means 60%, 66%, etc.
Sometimes certain events will require the character to fulfill two stat requirements in order to unlock the option. These are known as Stat Combos.
Scavenging Events
The 3 core events that involve controlling your character and fighting zombies. These are guaranteed to happen at regular intervals.
Driving Events
These events occur if the party has a Vehicle. At least two of these will occur per day and are selected at random.
- A Trip to the Farm
- Abandoned Gun Range
- Armored Garage
- Bandit Raid Defense
- The Battle of Garbage Mountain
- Bee Trouble!
- Bomber Zombie
- Boring Stop
- Burnt Library
- Can Shooting Practice
- Car Breakdown
- Car Collecting Bandits (Lord Humungoid)
- Choose UR Fate
- Cool-it Diplomacy
- Dark and Creepy Store
- Danger Ranger Rescue
- Deep Cut
- Deer Crossing
- Dentist Office
- Driving in Bad Weather
- Driving Range Last Stand
- Fight or Flip
- Fire!
- GameBronus Entertainment System
- Gloomy Weather Trip
- Graves
- Grocery Trust Exercise
- Heavy Traffic
- Helping out Someone in Need!
- Helping with Car Trouble
- Jump it, man!
- Like a Normal Day
- Lonely Gas Station
- Lucky Candy Bar
- Ma Hooth
- Magazines: Popular after the Apocalypse
- Misplaced Keys
- More Valuable Than Gold
- Non-Useless Junk Shop
- Prices So Low They're Free (Unfinished)
- Quiet Town
- Ranting Man
- Sasquatch
- Service Engine Soon
- Shiny Garage
- Silent Guardian
- Strange Vending Machine (Unfinished)
- The Dinkdoor: Door of Dinks
- THE LOST SNEEZE
- The Mystery of the Ghost Fart
- The Tetrographic Vortex
- The Zombie Master
- They're all wearing sweat bands
- Town of Traps
- Trader Trap
- Traffic Jam
- Tree in the Road
- True Despair
- Twinkie Truckin
- The Unsummoned
- Washed Out Road
- Weegee Board
- Weapon Stealing Bandits
- Who can be trusted?
- Wings for DAYS!
Walking Events
Events that happen when walking without a car. Characters' stats and abilities will have little effect over the outcome over these events. The whole party will have the Tired status.
- All Dirty
- Bottomless Pit
- Cat Attack!
- Car Preservation Tunnel
- Cowardly Bandits
- Free Meal
- Good Forever
- Horrible Weather
- Last Street in the World
- Leap of Faith
- Merciless Bandits
- Nice Walk
- Reluctant Bandits
- Rough Terrain
- SO CLOSE
- THE BRANCH
- TOE STUB
- Toll Bridge Bandits
Camping Events
Events that occur once a day when the team attempts to sleep for the night. During these events, the group will attempt to eat a meal (2 food per human party member and 1 food per pet), which may raise or lower your team's Morale depending on whether you have sufficient food. Resting will also remove or prevent your team from having the Tired status.
Different camping events will occur if the group is Walking.
- Bandit Watch
- Barricading Before Bed
- Bed & Breakfast
- Berry Picking in Zombie Games
- Cabin with Woodstove
- Crowded Campsite
- Death Road Sing-a-Long
- Giant Spider Attack
- The Morning Moose
- No More Creepypastas
- Old Campground
- Smelly Campsite
- THAT BEAR STOLE MY STUFF
- Zombie Watch
Despair Events
Despair Events are events that occur when a character reaches zero Morale. They will often involve little to no choices and almost always be negative. Many Rare Characters have unique despair events which vary in outcome.
Solo / Common
- Bitterness
- Crushing Boredom
- Haze of Despair
- Leg Bite
- Losing Strength
- Road Despair
- Shaky Hands
- Unseen Tantrum
- Wasting Away
Group Only
- Bullying
- Everyone Needs to Hustle
- Fatal Argument
- Giant Rant
- Lost to Despair
- Quietly Disappearing
- Road Trip Arguement
- Ultimatum
Dog / Cat Only
Miscellaneous Events
These events don't fit into the above categories. They can occur at various different times.