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Example of an event.

Events are random scenarios that are presented to your group of survivors throughout the game.

An Event will usually pose the party with a problem that they can address in a variety of ways. If handled successfully, these events can reward your survivors with bonuses like a stats buff or extra supplies; however, failure can result in penalties such as loss of Morale or supplies, and even injury or death of party members.

Events are loaded and laid out like a deck of cards; every time an event happens, that event is taken out of the deck and can't happen again until the deck is reshufled, and the deck is only reshuffled when it runs out of events. Additionally, there are different decks for different kinds of events (like low-mood events or generic road events), meaning that certain events may repeat before you get to see all of them if said events are in a different "deck".

Players are given multiple avenues of approach from which to tackle each event, many of which will test the party's stats in order to determine the outcome of the event. It is possible for characters to succeed stat checks with any stat value, but the lower the level of the tested stat, the less likely the test is to succeed.

Each challenge has a hidden skill check value. If the survivor attempting the challenge has the required level in that skill, the chance of success will be 50%. If the skill in question is one level below that requisite, that probability goes down to 33%; on the other hand, a stat that's one level higher than the requisite has a 60% chance to result in success.

On occasion, the player will come across certain events will require the character to fulfill two stat requirements simultaneously in order to succeed. These are known as Stat Combos.

Scavenging Events[]

The 3 core events that involve controlling your character and fighting zombies. These are guaranteed to happen at regular intervals.

Driving Events[]

These events occur if the party has a Vehicle. At least two of these will occur per day and they are selected at random.

Common[]

Rare[]

Siege/Run Events[]

Siege and Run events will only occur if the party has a Vehicle. They occur every 3-4 days and they are selected at random.

Sieges[]

Rare Sieges[]

Runs[]

Different Run events will occur if the group is Walking. These do not grant rewards like sieges/runs, but will give the group a new car if they can survive.

Walking Events[]

Events that happen when walking without a car. Characters' stats and abilities will have little effect over the outcome over these events. The whole party will have the Tired status.

Camping Events[]

Events that occur once a day when the team attempts to sleep for the night. During these events, the group will attempt to eat a meal (2 food per human party member and 1 food per pet), which may raise or lower your team's Morale depending on whether you have sufficient food. Resting will also remove or prevent your team from having the Tired status.

Different camping events will occur if the group is Walking.

Despair Events[]

Despair Events are events that occur when a character reaches zero Morale. They will often involve little to no choices and almost always be negative. Many Rare Characters have unique despair events which vary in outcome.

Solo / Common[]

Group Only[]

Pet Only[]

Oblivious Characters[]

Holiday Events[]

These events only occur on certain holidays throughout the year. Players can manually change the time/date to have these events play at anytime.

Location Events[]

These are events that appear at certain locations

Miscellaneous Events[]

These events don't fit into the above categories. They can occur at various different times.

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