Example of an event.

Events are random scenarios that are presented to your group of survivors throughout the game.

An Event will usually pose the party with a problem that they can address in a variety of ways. Succeeding at these events can reward your survivors with bonuses like an increase in Stats or extra supplies, while failing can instead penalize them by lowering Morale, taking away supplies or injuring/killing party members.

Players are given multiple options to tackle each event. Many options will test the party's stats in order to determine the outcome of the event; it's up to the payer to select the option that is most likely to avoid a negative consequence. It is possible for characters to succeed stat checks with any stat value, but the lower the level of the tested stat, the less likely the test is to succeed.

Each challenge has a hidden skill check value. If the survivor attempting the challenge has the required level in that skill, the chance of success will be 50%. One level below the required is 33%, while one higher means 60%, 66%, etc.

Sometimes certain events will require the character to fulfill two stat requirements in order to unlock the option. These are known as Stat Combos.

Scavenging Events

The 3 core events that involve controlling your character and fighting zombies. These are guaranteed to happen at regular intervals.

Driving Events

These events occur if the party has a Vehicle. At least two of these will occur per day and are selected at random.

Walking Events

Events that happen when walking without a car. Characters' stats and abilities will have little effect over the outcome over these events. The whole party will have the Tired status.

Camping Events

Events that occur once a day when the team attempts to sleep for the night. During these events, the group will attempt to eat a meal (2 food per human party member and 1 food per pet), which may raise or lower your team's Morale depending on whether you have sufficient food. Resting will also remove or prevent your team from having the Tired status.

Different camping events will occur if the group is Walking.

Despair Events

Despair Events are events that occur when a character reaches zero Morale. They will often involve little to no choices and almost always be negative. Many Rare Characters have unique despair events which vary in outcome.

Solo / Common

Group Only

Dog / Cat Only

Miscellaneous Events

These events don't fit into the above categories. They can occur at various different times.