
Example of an event.
An Event will usually pose the party with a problem that they can address in a variety of ways. Succeeding at these events can reward your survivors with bonuses like an increase in Stats or extra supplies, while failing can instead penalize them by lowering Morale, taking away supplies or injuring/killing party members.
Players are given multiple options to tackle each event. Many options will test the party's stats in order to determine the outcome of the event; it's up to the payer to select the option that is most likely to avoid a negative consequence. It is possible for characters to succeed stat checks with any stat value, but the lower the level of the tested stat, the less likely the test is to succeed.
Each challenge has a hidden skill check value. If the survivor attempting the challenge has the required level in that skill, the chance of success will be 50%. One level below the required is 33%, while one higher means 60%, 66%, etc.
Sometimes certain events will require the character to fulfill two stat requirements in order to unlock the option. These are known as Stat Combos.
Scavenging Events
The 3 core events that involve controlling your character and fighting zombies. These are guaranteed to happen at regular intervals.
Driving Events
These events occur if the party has a Vehicle. At least two of these will occur per day and are selected at random.
- A Trip to the Farm
- Abandoned Gun Range
- Armored Garage
- Audio Repair
- Bandits
- Bandit Raid Defense
- The Battle of Garbage Mountain
- Bee Trouble!
- Bomber Zombie
- Burnt Library
- Busted Leg
- Can Shooting Practice
- Car Collecting Bandits
- Choose UR Fate
- Cool-it Diplomacy
- Cursed Treasure
- Dark and Creepy Store
- Danger Ranger Rescue
- Death Road Radio
- Deep Cut
- Deer Crossing
- Dentist Office
- Driving in Bad Weather
- Driving Range Last Stand
- FAAF 15: Gotta Go Fast
- Fight or Flip
- Fire!
- GameBronus Entertainment System
- Giant Animal
- Gloomy Weather Trip
- Grocery Squatter
- Grocery Trust Exercise
- Hand Upgrade
- Hazardous Materials
- Health Food Havoc
- Heavy Traffic
- Helping out Someone in Need!
- Helping with Car Trouble
- Jump it, man!
- Junkyard Pals
- Kinda Pushy
- Kung Fu Master
- Last Sale at Yallmart
- Like a Normal Day
- Lonely Gas Station
- Lucky Candy Bar
- Ma Hooth
- Magazines: Popular after the Apocalypse
- Mall of the Dead
- Merciless Bandits
- Misplaced Keys
- More Valuable Than Gold
- Mysterious Radio Signal
- Prepared Preppers Magazine
- Prices So Low They're Free
- Quiet Town
- Ranting Man
- Repair Shop Repair (unfinished)
- Sasquatch
- SERVICE ENGINE SOON
- Shiny Garage
- Silent Guardian
- Still Having to Wait in Line (unfinished)
- Strange Vending Machine (unfinished)
- Stuck in a Ditch
- Suburb Siege
- Swole-O-Flex
- That One Time We Found A Whole Baked Cod
- The Dinkdoor: Door of Dinks
- THE LOST SNEEZE
- The Mystery of the Ghost Fart
- The Perfect Rock
- The Tetrographic Vortex
- The Unsummoned
- The Zombie Master
- They're all wearing sweat bands
- Three Graves
- Toilet of the Past's Future (unfinished)
- Town of Traps
- Trader Trap
- Traffic Jam
- Tree in the Road
- True Despair
- Twinkie Truckin
- Video Casette Player
- Washed Out Road
- Weegee Board
- Weapon Stealing Bandits
- Who can be trusted?
- Wings for DAYS!
- Yer Money vs Yor Life
Walking Events
Events that happen when walking without a car. Characters' stats and abilities will have little effect over the outcome over these events. The whole party will have the Tired status.
- All Dirty
- Bottomless Pit
- Cat Attack!
- Car Preservation Tunnel
- Cowardly Bandits
- DEJA VU
- Dirt Road to Out of Here
- Free Boot
- Free Meal
- Good Forever
- Horrible Weather
- Immortal American Pastime
- Last Street in the World
- Leap of Faith
- Merciless Bandits
- Nice Walk
- Reluctant Bandits
- Rough Terrain
- RUN IT ALL OVER
- SO CLOSE
- THE BRANCH
- TOE STUB
- Toll Bridge Bandits
Camping Events
Events that occur once a day when the team attempts to sleep for the night. During these events, the group will attempt to eat a meal (2 food per human party member and 1 food per pet), which may raise or lower your team's Morale depending on whether you have sufficient food. Resting will also remove or prevent your team from having the Tired status.
- Bandit Watch
- Barricading Before Bed
- Bed & Breakfast
- Berry Picking in Zombie Games
- Boring Stop
- Cabin with Woodstove
- Crowded Campsite
- Death Road Sing-a-Long
- Giant Spider Attack
- The Morning Moose
- Mini Golf!
- Miserable Camping
- Muscle Camp
- Night Siphon
- No More Creepypastas
- Non-Useless Junk Shop
- Old Campground
- Passing Out
- Smelly Campsite
- Quick Stop
- Zombie Watch
- Muscle Camp
Different camping events will occur if the group is Walking.
- ABANDONED LUCK
- ANT ATTACKS
- BUGS AND CAMPING
- Just Camping
- LONG DAY
- Peaceful Camp
- RUFFIN IT
- THAT BEAR STOLE MY STUFF
Despair Events
Despair Events are events that occur when a character reaches zero Morale. They will often involve little to no choices and almost always be negative. Many Rare Characters have unique despair events which vary in outcome.
Solo / Common
- Bitterness
- Crushing Boredom
- Haze of Despair
- Leg Bite
- Losing Strength
- Road Despair
- Shaky Hands
- Unseen Tantrum
- Wasting Away
Group Only
- Bullying
- Everyone Needs to Hustle
- Fatal Argument
- Giant Rant
- Lost to Despair
- Quietly Disappearing
- Road Trip Arguement
- The Death Road Continues
- Ultimatum
Dog / Cat Only
Miscellaneous Events
These events don't fit into the above categories. They can occur at various different times.
- Car Breakdown
- Familiar Faces
- Heal Up!
- It's a Graphic Novel, NOT a Comic Book! (appears when you find a comic)
- More Victims for the Death Road
- OUT OF GAS
- Rescue Successful!