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Crowded Campsite is a Camping Event that has a chance to take place at the end of the day. Characters with certain Stat Combos will get additional outcomes available to them.

Event text

The group finds a large campsite that is occupied by a few carloads of other survivors. Camping with strangers is risky, but there's nowhere else to go.

None are heading to Canada.

  • Camp with them
  • [Character] tells camp to COOL IT (available with the "Irritating" or "Berserk" Traits)
  • [Character] robs camp and runs (available with the "Bandit" Trait)
  • [Character] doesn't trust them (available with the "Paranoid" Trait)
  • Drive off with no sleep

Results

Camp with them

There are four different things that can happen in this scenario:

  • Neutral
    • Nothing unusual happens.
  • Positive
    • One of the other groups learns about the trip to Canada. They give some supplies, because they say you'll need it more than they will.
    • Gain some food, ammo and medical Supplies.
  • Negative
    • The group falls asleep. When they wake up, the other survivors have left, and some supplies are missing.
    • Lose some food, ammo and medical Supplies.
    • OR [Character] had the warm water prank done on them. [Character] - Morale
  • Negative
    • Someone, and we'll never know who, did the hand in warm water prank to [Character].
    • [Character] -2 Morale

-

[Character] tells camp to 'COOL IT' (available with the "Irritating" or "Berserk" Traits)

[Character] stands on a little box and tells the entire camp to COOL IT.

Everyone in the camp almost immediately turns on the group. They are ejected, and make camp in a much less comfortable spot.

-

[Character] tells camp to 'COOL IT '!!! (Raise 'Cool it' stat)

[Character] stands on a little box and tells the entire camp to COOL IT.

The other groups in the camp take this as a sign that they should RELAX and CUT LOOSE more and they hold a big feast!

  • Gain a large amount of food (15+)
  • [Party] +3 Morale

[Character] robs camp and runs (available with the "Bandit" Trait)

[Character] has an easy time robbing the peaceful camp. The group quickly steals food and then speeds off. They drive through the night and are tired the next day.

  • +10-12 Food
  • [Character] +1 Morale
  • [Party] -1/+1 morale (guilt)(characters with low loyalty +1, high -1)
  • [Party] becomes Tired

-

[Character] doesn't trust them (available with the "Paranoid" Trait)

[Character] does not trust anyone in the camp. He stays up all night, watching for any signs of trouble. Nothing happens, and he is exhausted in the morning.

  • [Character] becomes Tired

-

Drive off with no sleep

The group can't bring themselves to trust this many strangers. They decide it's safer to drive away as soon as they can.