Consumables are a type of weapon that, as the name implies, are consumed on use, limiting their amount of uses to the amount of stock in the player's inventory until more can be obtained.
The Air Horn is a special weapon that can be found in Sporting Goods Stores. Upon use, it emits a loud honking noise that knocks down zombies caught in its blast radius. The Air Horn contains 30 "charges" - once all of them are used up, the Air Horn will become useless.
Also due to how the game handles the damage scaling on downed zombies it is possible to kill a downed zombie by using the air horn on them. (Although it takes multiple uses)
The Ultimate Sports Fan has a special version of the Air Horn, which has 60 charges instead of 30 and recharges every mission.
The Blowtorch is an uncommon ranged Weapon that can be used to ignite zombies on fire. It can be found in Hardware Stores.
The base damage of the blowtorch is very low, and it has a very short range; however, zombies that are exposed to the blowtorch for a few seconds are lit on fire, which can spread to others in a horde and cause damage over time.
The Blowtorch XL is identical in usage and appearance to the regular blowtorch, but it holds many more charges.
Both the Blowtorch and the Blowtorch XL have a 50% chance of breaking when used in melee combat.
Healing Spray (also known as Ouchie Spray) is a portable alternative method of healing. Unlike normal medical supplies, the healing spray can only be used while looting or during sieges. It can contain up to three "charges", though it may only contain one or two. When "fired", a small, pink cloud of smoke will be sprayed from it, using up a charge; a character may then walk through the smoke to regain one point of health. Upon running out of charges, the healing spray becomes useless.
A Sciency Doodad is a unique weapon that comes pre-loaded with 5 charges (2 if received for free) and can be used to teleport several feet away in the direction the survivor is facing, creating a damaging puff of smoke wherever it is used. Once the charges are used up, the weapon becomes useless.
Sciency Doodads can be purchased from the Mad Scientist for 5 food. Additionally, if recruited, Mad Scientist will have her own special doodad that recharges after each looting event.
The smoke bomb isn't an explosive. It does no damage; rather it teleports the user away from their location. It can be used to get away from hordes but its effectiveness is currently unknown.
They are left behind by the Ninja.